Template-Type: ReDIF-Article 1.0 Author-Name: XuBiao Yin Author-Name: Changsheng Yu Author-Name: Jinghong Liu Title: Students receive multi-dimensional discussions on technology in virtual classroom Abstract: Introduction: Virtual learning is becoming increasingly prevalent, and there is a growing need for teaching strategies that enhance student engagement and critical thinking. Multi-dimensional discussions addressing technology from technical, social, and economic perspectives provide an approach for a comprehensive understanding in virtual classrooms.  Objective: This analysis aims to investigate the influence of multidimensional discussions on student engagement, comprehension, critical thinking, retention rate, participation frequency, and student satisfaction in a virtual classroom environment using statistical evaluation.  Method: A six-week program was implemented across four virtual classrooms with 348 students. A different technology-related theme was examined each week through guided, multidimensional discussions that encompassed educational, technical, social, and economic aspects within the context of a structured virtual classroom environment. Quantitative data were collected using pre- and post-session tests, engagement tracking, and peer evaluations. To evaluate improvements in learning outcomes, statistical techniques such as descriptive statistics, paired t-tests, and Pearson correlation analyses were used with IBM SPSS software 26, 0. Results: Student engagement levels increased from post-intervention (p < 0, 0001). Comprehension test scores improved by 13, 80 on average (pre = 64, 3, post = 78, 1, p < 0,001). Critical thinking scores and the variety of conversation aspects showed a moderately significant connection (r = 0, 60). Peer evaluation indicated enhanced argumentation skills and increased confidence in expressing viewpoints.  Conclusion:Multi-dimensional discussion in virtual classrooms boosts student engagement and technology comprehension that facilitates learning and critical thinking, an important tool in online education. Journal: Metaverse Basic and Applied Research Pages: 199 Volume: 4 Year: 2025 DOI: 10.56294/mr2025199 Handle: RePEc:dbk:metave:v:4:y:2025:i::p:199:id:199 Template-Type: ReDIF-Article 1.0 Author-Name: Olena Shvetsova Author-Name: Iryna Tamozhska Author-Name: Tetiana Nyzhnyk Author-Name: Tetiana Zhytnik Author-Name: Viktoriia Kuleshova Title: Personalized Educational Routes with Integration of Media Communication Space Abstract: Introduction: The growing practical impact of innovative media and communication technologies on the educational environment is currently gaining particular relevance. The dynamics of educational needs within modern higher education and the new challenges of global social digitalization require the development and implementation of individual learning paths. The research is devoted to the formation and development of individual learning trajectories for students of the third (educational and scientific) level of higher education (field of knowledge 01 "Education/Pedagogy", specialty 011 "Educational, Pedagogical Sciences") through innovative media and communication opportunities. The purpose of the article is to provide an extended analysis of the potential benefits and challenges of modern media and communication technologies in the higher education environment. Methods: Analysis and synthesis were used for a comprehensive study of scientific approaches to the definitions, essence and functionality of the media and communication environment in higher education. Results: The technology of forming individual learning trajectories in the media and communication environment is considered. A pedagogical experiment with the use of innovative educational tools was conducted. The main advantages of introducing media and communication elements in higher education are determined, including increasing the motivation of students, increasing the level of learning, individualizing learning and developing inclusiveness. The essential foundations of modern communicative and cultural social progress are highlighted. It has been established that the active use of the media and communication environment allows the formation of individual learning trajectories and contributes to the improvement of the digital competence of participants in the educational process. The main challenges of the studied process are identified, including the insufficient digital competence of teaching staff, uneven resource provision and a unified strategy for digital education upgrade. Conclusions: The practical significance of the research results is seen in proving the effectiveness of the strategy of individualization of higher education through the active integration of media and communication tools. Journal: Metaverse Basic and Applied Research Pages: 186 Volume: 4 Year: 2025 DOI: 10.56294/mr2025186 Handle: RePEc:dbk:metave:v:4:y:2025:i::p:186:id:186 Template-Type: ReDIF-Article 1.0 Author-Name: Anastasiia Bessarab Author-Name: Inna Penchuk Author-Name: Vitalii Babenko Author-Name: Galyna Volynets Author-Name: Andrii Pihura Title: Combating Information and Psychological Operations Through Youth Media and Information Literacy Development Abstract: The article is devoted to the study of the role of ethical, cultural, and philosophical aspects in the process of forming media literacy and digital communication culture among young people, considering them as key factors in counteracting information and psychological operations (PSYOP) in the modern information space. The paper argues that the comprehensive development of these components in the younger generation contributes to the formation of critical thinking, responsible online behavior, and the ability to recognize and effectively resist manipulative influences. The relevance of the study is determined by the rapid growth of information aggression and disinformation, which poses a significant threat to national security, social stability, and the personal development of young people. In the context of hybrid wars and the active use of digital platforms to spread hostile propaganda, it is strategically important to develop a media-literate and ethically responsible younger generation. Insufficient media literacy makes young people particularly vulnerable to manipulation, fake news, and psychological influence, which undermines their ability to make informed decisions and take an active civic stance. In this context, research into the ethical, cultural, and philosophical foundations of media literacy and digital culture is particularly important, as these aspects lay the foundation for critical thinking about information, understanding of socio-cultural contexts, and awareness of responsibility for one's own actions in the online environment. The research methodology is based on a combination of theoretical and analytical methods. The main methods used were: critical analysis of scientific literature on media literacy, digital culture, information security, ethics, cultural studies, and philosophy; synthesis and generalization of the data obtained to identify key concepts and interrelationships; deduction and induction to specify theoretical provisions and identify practical examples; comparative analysis of existing approaches and strategies for developing media literacy and counteracting PSYOP; interpretation and conceptualization of research results to substantiate the role of ethical, cultural, and philosophical aspects in the context under study. The results of the study demonstrate that ethical education within the framework of media literacy contributes to the formation of a responsible attitude of young people towards information and an understanding of the principles of honesty, objectivity, and respect in the digital environment. The development of a culture of digital communication that takes into account the cultural context and principles of netiquette is important for preventing cyberbullying and hate speech and promotes tolerance and intercultural dialogue. A philosophical approach to media literacy emphasizes the development of critical thinking, the ability to analyze information, identify manipulative techniques, and form one's own informed judgments. Research confirms that the integration of ethical norms, cultural understanding, and philosophical reflection in the process of developing media literacy and digital culture significantly increases young people's resilience to information and psychological operations, making them less vulnerable to disinformation and manipulation. The conclusions of the study are that ethical, cultural, and philosophical aspects are fundamental components of the effective formation of media literacy and digital communication culture among young people as an effective way to counteract information and psychological operations. The development of responsible online behavior, understanding of cultural diversity, and critical thinking based on philosophical principles enable young people to consciously shape their information space, recognize manipulative techniques, and counteract disinformation. Integrating these aspects into educational programs and initiatives is key to raising a generation capable of critical thinking, acting responsibly in the digital space, and effectively countering information threats, which is an important investment in the future of information security and societal resilience. Journal: Metaverse Basic and Applied Research Pages: 183 Volume: 4 Year: 2025 DOI: 10.56294/mr2025183 Handle: RePEc:dbk:metave:v:4:y:2025:i::p:183:id:183 Template-Type: ReDIF-Article 1.0 Author-Name: Liudmyla Ovsiienko Author-Name: Olena Kulyk Author-Name: Larysa Kardash Author-Name: Olena Makarchuk Author-Name: Svetlana Boyko Title: Language shifts in the digital age: the transformation of lexical and grammatical structures under the influence of social networks Abstract: The article examined the role of digital linguistics—particularly mobile applications and educational games—in enhancing foreign language (English) learning within a university setting. It highlighted how the rapid development of digital linguistics transformed educational approaches and expanded opportunities for individualized learning. The study outlined the methodological foundations of applying digital linguistics in higher education, assessed the didactic potential of widely used mobile applications for learning English, and evaluated the effectiveness of digital games in the instructional process. The research employed a combination of theoretical and empirical methods, including analysis, synthesis, a pedagogical experiment, statistical tools, and mathematical analysis. Special focus was given to the use of Kahoot, an interactive digital game platform. The findings identified two primary patterns: while the use of Kahoot enhanced vocabulary and grammar acquisition, its effectiveness varied in terms of consistent assessment of grammatical and lexical skills. Nevertheless, the integration of the platform intensified the learning experience and significantly boosted student motivation. The study concluded that the current paradigm of digitalization and gamification fostered the development of digital linguistics as an interdisciplinary and integrative field, encompassing areas such as machine translation, computer lexicography, national corpora, and language resource development. The results offered both theoretical and practical value and could be applied by educators and students alike. The study recommended the implementation of Kahoot in at least two instructional formats: under direct teacher supervision and as an independent extracurricular activity. Journal: Metaverse Basic and Applied Research Pages: 180 Volume: 4 Year: 2025 DOI: 10.56294/mr2025180 Handle: RePEc:dbk:metave:v:4:y:2025:i::p:180:id:180 Template-Type: ReDIF-Article 1.0 Author-Name: Roman Poznanskyy Author-Name: Liliia Pryimak Author-Name: Halyna Apelt Author-Name: Nadiia Savchuk Author-Name: Liliia Kopchak Title: Transforming Foreign Language Education: The Role of AI-Based Adaptive Learning Systems in Enhancing Personalized Learning Amid Global Instability Abstract: The article addressed the urgent issue of personalized foreign language learning during periods of instability, such as war, economic crises, and pandemics. It explored the effectiveness of using educational technology (EdTech) and artificial intelligence (AI) to adapt the learning process to individual student needs. The aim of the study was to analyze the mechanisms of integration of adaptive AI systems in foreign language teaching to achieve maximum personalization of learning and to develop recommendations for their effective use in order to increase the resilience of the educational process to the challenges of global instability. The focus lay on developing future foreign language teachers’ metacommunicative competence, encompassing both organizational (grammatical and textual) and pragmatic (illocutionary and sociolinguistic) components. The study, conducted at Vasyl Stefanyk Precarpathian National University, analyzed students’ awareness of and readiness to use AI in language instruction. The article provided clear recommendations for the effective application of AI tools, including personalized learning, spoken language practice, writing skill development, interactive instruction, and the integration of online resources. Findings indicated that AI-supported foreign language teaching enhanced motivation, improved learning efficiency, and increased accessibility while fostering essential 21st-century skills. However, the research also emphasized the need to address ethical concerns and ensure high-quality teacher training for the successful integration of such technologies. The study identified various AI tools that supported students in enhancing their language proficiency and presented examples of the most commonly used ones. It concluded that AI had the potential to make language learning more personalized, engaging, and effective, especially in contexts marked by instability. The article was intended for teachers, methodologists, students, and all those interested in innovative approaches to foreign language education in challenging circumstances. Journal: Metaverse Basic and Applied Research Pages: 179 Volume: 4 Year: 2025 DOI: 10.56294/mr2025179 Handle: RePEc:dbk:metave:v:4:y:2025:i::p:179:id:179 Template-Type: ReDIF-Article 1.0 Author-Name: Tetiana Yefymenko Author-Name: Oksana Boiko Author-Name: Artur Gudmanian Author-Name: Volodymyr Pavlov Author-Name: Alina Velyka Title: Scientific analysis of the productivity of using AI in mastering languages and interpretation Abstract: Modern education has been influenced by digitalization, including artificial intelligence. The impact of AI on foreign language learning and its role in translation is controversial, in particular due to its slow implementation in the educational process. Therefore, the purpose of our study was to determine the level of implementation of artificial intelligence in the educational process in university and to identify the factors that influence its effectiveness in acquiring language competence. To achieve this goal, the following methods were used: bibliographic and analytical, survey, induction, deduction, testing, comparative and statistical with the determination of Student's t-test. The results of the study showed that fourth year students were highly aware of the capabilities of artificial intelligence for automatic translation and automatic text creation. At the same time, the use of artificial intelligence had a negative impact on students' motivation to learn. Another negative aspect was the low level of popularization of the use of programs with artificial intelligence algorithms in universities. After analyzing the test results of students who have completed an English language course using an AI program, it was found that the effectiveness of artificial intelligence increases with the presence of a mentor lecturer. Thus, artificial intelligence systems should be implemented in the educational process of learning foreign languages in cooperation with a mentor lecturer, which will increase their effectiveness and offset the negative impact of artificial intelligence on students' motivation to learn. Journal: Metaverse Basic and Applied Research Pages: 178 Volume: 4 Year: 2025 DOI: 10.56294/mr2025178 Handle: RePEc:dbk:metave:v:4:y:2025:i::p:178:id:178 Template-Type: ReDIF-Article 1.0 Author-Name: Andrii Tsyna Author-Name: Valentyna Tsyna Author-Name: Serhii Novopysmennyi Author-Name: Mykola Blyzniuk Author-Name: Alla Rudencenko Author-Name: Liudmyla Chystiakova Author-Name: Vladyslav Boiko Title: The Impact of Advanced Educational Technologies on Research in the Digital Age Abstract: Introduction: Against the backdrop of the rapid dynamics of the educational environment, integration of innovative digital technologies into educational processes is gaining special importance. The integration of innovative digital platforms not only allows for maximum individualization of learning but also provides access to the expanded potential of information and communication resources, which contributes to the development of the main competencies from the category of “soft skills” necessary for the implementation of effective research activities in modern conditions of social development. Objective: Analyzing the practical effects of cutting-edge digital solutions in education on the caliber of research endeavors is the purpose of the research. Methods: The research methodology included analysis, systematization and generalization, as well as the method of expert evaluation and statistical tools (one-tailed t-test). Results: The comparative analysis convincingly demonstrated the effectiveness of the use of digital technologies in the educational sphere in the context of improving the level of research activities. It has been found that the most significant positive impact was experienced by the skills of analytical thinking, independent processing of scientific information, data management and visualization. Conclusions: Statistically significant differences have been identified that demonstrate the potential of digital educational technologies in creating a favorable environment for effective teaching and research activities. It has been proven that innovative teaching technologies stimulate the development of analytical thinking and a number of “soft skills” that expand the ability to process a large amount of information, transform it in the research field and form the latest scientific vision of established processes and phenomena. Journal: Metaverse Basic and Applied Research Pages: 166 Volume: 4 Year: 2025 DOI: 10.56294/mr2025166 Handle: RePEc:dbk:metave:v:4:y:2025:i::p:166:id:166 Template-Type: ReDIF-Article 1.0 Author-Name: Marianna Zhumbei Author-Name: Oleg Khairulin Author-Name: Nadiia Buniak Author-Name: Mykyta Sapohov Author-Name: Svitlana Parfilova Title: Enhancing the Educational Process through AI and Gamified Learning Abstract: AI provides a wide range of tools for creating personalised learning paths and unlocking each student’s potential. The study aims to investigate the effectiveness of integrating AI tools into the educational process to form personalised learning paths. In the study context, the methods of self-assessment, analysis of learning outcomes, and statistical calculation of pedagogical experiment data processing were used. Criteria for the effectiveness of integrating AI into the educational process to develop personalised learning paths have been formed. Based on the outlined criteria and levels of their implementation, the most effective ones are identified through self-assessment. The tools for implementing these AI-based learning tools are outlined. The higher education students for whom the AI-based learning tools were used were divided into clusters according to their professional training: humanities, social sciences, and engineering. The pedagogical experiment compared the learning outcomes of the control group that used randomly selected AI tools and the experimental group that used AI-based learning tools, distributed according to the clusters of professional training. Based on the statistical comparison of learning outcomes, it was determined that the experimental group shows better results. Therefore, the preliminary analysis of AI-based learning tools and their further application by the clusters of professional training is practical. Journal: Metaverse Basic and Applied Research Pages: 164 Volume: 4 Year: 2025 DOI: 10.56294/mr2025164 Handle: RePEc:dbk:metave:v:4:y:2025:i::p:164:id:164 Template-Type: ReDIF-Article 1.0 Author-Name: Iryna Moyseyenko Author-Name: Iryna Odobetska Author-Name: Andrii Kovalenko Author-Name: Vladyslav Mozalov Author-Name: Olha Rud Title: Analysing Fake News through Linguistics: Detecting Manipulation Tactics Abstract: Introduction: The purpose of this study is to look at how fake news in English is written and how it affects people’s opinions. This topic is necessary because disinformation now has a major impact on our views about the COVID-19 pandemic, politics and climate change. Methods: The research includes several strategies like content analysis, discourse analysis, psycholinguistic techniques and comparative analysis. Samples of fake news articles that totaled 75 were selected from different social media sites and were compared with other news stories on the same subjects. Results: It has been shown that fake news often uses strong language, makes exaggerations, states things in a clear way and alludes to respected authorities for support. The most commonly used techniques are playing on people’s fears, changing the facts and using language that divides people. If we compare these articles to authenticate news, we notice many differences in their style, tone and what they try to achieve. Conclusions: Fake news becomes more emotional and easy to share because of the features of language used in them. It points out that developing skills to spot misleading news and creating automated systems to catch misleading content is very important and it asks for further research from experts in other fields. Journal: Metaverse Basic and Applied Research Pages: 162 Volume: 4 Year: 2025 DOI: 10.56294/mr2025162 Handle: RePEc:dbk:metave:v:4:y:2025:i::p:162:id:162 Template-Type: ReDIF-Article 1.0 Author-Name: Wei Zhang Author-Name: Inna Zavalniuk Author-Name: Valentyna Bohatko Author-Name: Nina Kukhar Author-Name: Oleksiy Pavlyuk Title: Language Transformations Under the Influence of Artificial Intelligence: Linguistic Trends and Development Prospects Abstract: Introduction: The article is devoted to the analysis of the linguistic features of the application of artificial intelligence (AI) on the material of the English and Ukrainian languages. The research material included texts created or processed using AI (in particular, ChatGPT, Google Translate, Grammarly), as well as the results of surveys of these technologies’ users. The aim of the work is to determine the impact of AI on language structure, stylistics, interlingual adaptation and communication. Methods: The study used methods of content analysis, comparative analysis, and expert evaluation. Results: The main results showed that the English language is more adapted for the work of AI, which is manifested in higher accuracy of grammatical and stylistic corrections. The Ukrainian language demonstrates significant challenges for AI, in particular in the reproduction of dialects, stylistic nuances and complex syntactic constructions. AI facilitates interlingual communication, but sometimes leads to the loss of cultural and linguistic features. There are risks of standardizing language norms, which may negatively affect the preservation of unique linguistic feature Conclusions: The results show that there if the need to improve AI algorithms to better adapt to the peculiarities of different languages. The completion of this task presupposes involving linguists to ensure linguistic diversity. Journal: Metaverse Basic and Applied Research Pages: 161 Volume: 4 Year: 2025 DOI: 10.56294/mr2025161 Handle: RePEc:dbk:metave:v:4:y:2025:i::p:161:id:161 Template-Type: ReDIF-Article 1.0 Author-Name: Ifdil Ifdil Author-Name: Annisaislami Khairati Author-Name: Rima Pratiwi Fadli Author-Name: Dominikus David Biondi Situmorang Title: Digital Health Technology in the Metaverse Era: Innovations and Policy Critiques in Developing Countries Abstract: Digital health technology becomes a transforming power in the Metaverse age to solve healthcare issues in impoverished nations.  Particularly in low- and middle-income nations (LMICs) where access to excellent treatment remains limited, innovations such as artificial intelligence (AI), mobile health (mHealth), electronic health records (EHR), and telemedicine are changing the way healthcare is delivered.  Emphasizing successful projects like Baano, Hello! Caafi, and the Ayushman Bharat Digital Mission, this paper investigates innovative uses of digital health in countries including Somalia and India.  Infrastructural shortcomings, inadequate digital literacy, financial shortages, and uneven regulatory systems impede widespread adoption despite these developments.  Important obstacles include data security and policy consistency with global objectives as the WHO Global Strategy on Digital Health 2020–2025.  Based on worldwide case studies, this article emphasizes the pressing need for more investment in digital infrastructure, better policy consistency, and capacity-building projects.  Equitable and sustainable integration of digital health technologies depends on cooperative efforts of governments, healthcare providers, and communities.  The results provide insightful analysis of possible routes for digital health evolution as well as strategic recommendations for future study and policy creation. Journal: Metaverse Basic and Applied Research Pages: 160 Volume: 4 Year: 2025 DOI: 10.56294/mr2025160 Handle: RePEc:dbk:metave:v:4:y:2025:i::p:160:id:160 Template-Type: ReDIF-Article 1.0 Author-Name: Adjei Silas Author-Name: Isaac Kojo Agyeman Author-Name: Patience Adetsi Author-Name: Franklin Owusu Agyei Title: The use of open-source software by library users in some private universities in ghana Abstract: Introduction: This study explores the use of open-source software (OSS) by library users at Pentecost University (PU) and Central University (CU) with a focus on the ease of use, and barriers encountered. This study adopted the Technology Acceptance Model (TAM) as its framework.  Methods: A descriptive survey design was employed and targeting registered undergraduate library users at both institutions.  Results: 134 PU library users (88.2%) indicated that unstable internet connectivity on campus is a significant barrier to using open-source software in the Pentecost University library.  Concerning library users in Central University (CU), 120 respondents (90.2%) indicated that the lack of support and training is a significant barrier hindering the use of open-source software in the Central University library. Conclusions: The study identified a divergence in the frequency of use, with CU users engaging with open-source software daily, while PU users employed it several times a week. Both CU and PU users found open-source software easy to use and interact with, contributing to a positive user experience. User-friendliness emerged as a critical factor influencing the extent of open-source software adoption. The study identified barriers that impede the effective use of open-source software, including unreliable internet connectivity at PU and inadequate resources in support and training at CU.  Hence, the library administration should adopt strategies and regulations to address the difficulties faced when utilising Open Source Software, such as providing guidance, assistance, and instructional resources. Journal: Metaverse Basic and Applied Research Pages: 158 Volume: 4 Year: 2025 DOI: 10.56294/mr2025158 Handle: RePEc:dbk:metave:v:4:y:2025:i::p:158:id:158 Template-Type: ReDIF-Article 1.0 Author-Name: Vivien Oluchi Emmanuel Author-Name: Mabel Peter Ameh Author-Name: Bolaji David Oladokun Title: Generative Chatbots in the Era of Library 5.0: A Dilemma for Libraries? Abstract: Introduction: The advent of Library 5.0 integrates advanced technologies such as artificial intelligence (AI), blockchain, and augmented reality to create inclusive and user-centric experiences.  Objective: This study explored the role of generative chatbots, powered by AI, in transforming library operations within this framework.  Method: This study employed a narrative review to examine the role of generative chatbots in rendering library services in the disruptive era.  Findings: Findings revealed that generative chatbots offer personalized, accessible, and efficient services by automating routine tasks, providing resource recommendations, and enhancing user engagement. Their integration aligns with the principles of Library 5.0, which emphasize sustainability, inclusivity, and innovation. However, the adoption of generative chatbots poses challenges, including concerns about data privacy, security, and the risk of over-reliance on automation.  Conclusion: This paper indicated strategies for integrating generative chatbots effectively, such as robust data protection measures, staff training, and the establishment of ethical practices. It proposed for a balanced approach that leverages chatbots' strengths while preserving libraries' relational and transformative aspects. The findings further indicated the importance of aligning innovation with traditional library values to ensure the continued relevance and accessibility of library services in the digital age. Journal: Metaverse Basic and Applied Research Pages: 157 Volume: 4 Year: 2025 DOI: 10.56294/mr2025157 Handle: RePEc:dbk:metave:v:4:y:2025:i::p:157:id:157 Template-Type: ReDIF-Article 1.0 Author-Name: Ihor Kostenko Author-Name: Viktoriia Mulkokhainen Author-Name: Rufina Dobrovolska Author-Name: Tetiana Zavadska Author-Name: Iryna Kodenko Title: Application of Virtual Reality Platforms in Teaching Art Disciplines as a Factor of Creative Development Abstract: Introduction: the article examines the importance and effectiveness of applying VR tools in teaching design and music. It emphasizes the positive influence of VR on the development of creative thinking, visualization ability, and an experimental approach among students in the Ukrainian specialty B2 "Design" and students in music programs. Methods: a cross-group experimental design was employed to monitor changes in students’ creative abilities under varying learning conditions. Results: fndings from a survey of 60 students across two academic groups are presented; most expressed a positive attitude toward VR as a tool for developing professional skills. The key advantages of introducing VR into art education are outlined, including increased motivation, individualized learning, and the ability to create complex creative environments. At the same time, ethical, technical, and social issues related to the use of VR and artificial intelligence are acknowledged. Conclusion: the study concludes that modern digital technologies should be integrated with traditional forms of creativity to build a purposeful and balanced learning environment. Journal: Metaverse Basic and Applied Research Pages: 150 Volume: 4 Year: 2025 DOI: 10.56294/mr2025150 Handle: RePEc:dbk:metave:v:4:y:2025:i::p:150:id:150 Template-Type: ReDIF-Article 1.0 Author-Name: Mingyuan Chen Author-Name: Kim Hyun Tai Title: The Dissemination of Social Media and Pop Music: Influence and Trends Abstract: Social media has emerged as a dominant force in reshaping pop music is circulated, dissemination, and popularized. Traditional models of music dissemination have shifted toward platform-driven dynamics, allowing rapid trend formation and widespread audience engagement. This research aims to analyze the role of social media platforms in the dissemination of pop music and to identify emerging trends and influence patterns that affect music popularity in the digital era. A quantitative approach is employed using data from 476 pop songs that appeared on the TikTok, Instagram, YouTube, Spotify, and Viral charts from 2018 to 2024. Metrics included are engagement rates (likes, shares, comments), streaming volumes, hashtag usage, platform of origin, and viral duration. Statistical techniques such as descriptive analysis, Pearson correlation, multiple linear regression, and time-series trend analysis are applied to examine relationships and predict dissemination behavior. Findings indicate a strong correlation between TikTok engagement and Spotify streaming volumes (β = 0.33, p < 0.001). Regression analysis showed that social media metrics explained 69% of the variance in streaming popularity. Time-series analysis revealed that viral songs peak earlier and fade faster than songs promoted by traditional media. Social media significantly influences the dissemination of pop music, accelerating exposure and shaping listener behavior. While it democratizes access to audience attention, it also introduces volatility and short-lived popularity cycles, suggesting a dual role in amplifying and destabilizing music trends. Journal: Metaverse Basic and Applied Research Pages: 137 Volume: 4 Year: 2025 DOI: 10.56294/mr2025137 Handle: RePEc:dbk:metave:v:4:y:2025:i::p:137:id:137 Template-Type: ReDIF-Article 1.0 Author-Name: Bryan Alexander Sarango Quezada Title: Emerging Technologies and Curricular Transformation in Ecuadorian Higher Education: Challenges and Opportunities in the Digital Age Abstract: Introducción: This essay examines the role of modern information technologies in contributing to curricular transformation in Ecuadorian third- and fourth-level university education, taking into account the experiences of each institution and current public policies. Methods: A search for information was conducted using reliable, prestigious scientific sources indexed by Scopus and approved in Ecuador. This search was structured around conceptualization, institutional cases, challenges, and opportunities. Results: It is evident that there is a significant benefit from the personalization of content taught in universities, especially in technical programs, because the methodology aided by information technologies (ICTs) significantly improved the development of competencies. However, some educational centers lacked adequate structures and teacher training for the expected correct implementation. Conclusions: New technologies are new opportunities that allow for strengthening teaching methodological strategies to improve the university curriculum and achieve superior results. Coordinated policies are needed, looking beyond current pedagogy because teachers must have ongoing training and appropriate technological distribution. Journal: Metaverse Basic and Applied Research Pages: .135 Volume: 3 Year: 2024 DOI: 10.56294/mr2024.135 Handle: RePEc:dbk:metave:v:3:y:2024:i::p:.135:id:.135 Template-Type: ReDIF-Article 1.0 Author-Name: Esteban Manzano Title: A critical review of multimedia design and its transition to immersive education Abstract: This article presented a critical review of multimedia design in education and its transition toward immersive environments, particularly the metaverse. Far from approaching it as a mere technical innovation, it was conceived as a symbolic habitat: a projected construction in which subjectivities, bonds, and ways of knowing were reconfigured. From a technohuman perspective, it was argued that design was not a neutral aesthetic, but a cognitive and affective architecture that taught—not through content, but through the form that gave it structure. Drawing on the cognitive theory of multimedia learning, connectivism, and critical digital literacy, it was analyzed how immersive interfaces conditioned the educational experience. It was not enough to digitize content or transfer the classroom to a virtual environment; it was necessary to rethink the educational act as an ethical, situated, and sensitive design gesture. Each texture, each avatar, each navigational rhythm embodied an implicit pedagogy that configured the dwelling of knowledge. The article articulated seven chapters that traversed from the visual language of design to the ethical dilemmas and subjective implications of interaction in the metaverse. It was not about celebrating immersion for its novelty, but about questioning it for its effects. Because teaching in these new territories was not about dazzling with stimuli, but about igniting critical thinking. Everything else was mere scenography. Journal: Metaverse Basic and Applied Research Pages: .134 Volume: 3 Year: 2024 DOI: 10.56294/mr2024134 Handle: RePEc:dbk:metave:v:3:y:2024:i::p:.134:id:.134 Template-Type: ReDIF-Article 1.0 Author-Name: Luis Manuel Palmera Quintero Author-Name: Luis Felipe Oliveros Guerra Author-Name: Leidy Ximena Cortés Velásquez Author-Name: Daniel Román-Acosta Title: Educational software supported by Artificial Intelligence techniques to strengthen teaching and learning in the subject of programming I Abstract: The research focused on the creation of an educational platform that offers interactive and personalized content, allowing the tool to adapt to the student's level, with the goal of optimizing the learning of key programming concepts. The type of research used was applied research, given that software was designed and built and implemented in a real-life public setting in a real-life educational context. A mixed-method experimental design was also employed, using quantitative and qualitative methods to evaluate both the numerical results of students' academic performance and the students' subjective perceptions and experiences when using the platform. NeuroCode was designed and built, with the support of artificial intelligence techniques, to improve teaching and learning in the Programming I course. This educational software includes an intelligent chatbot that provides real-time support to students, accurately resolving any questions they may have about programming concepts and/or logic problems. The chatbot adapts to the student's needs, providing personalized responses and helping to maintain uninterrupted learning continuity. In conclusion, the implementation of AI-based educational software is an effective tool for enhancing the teaching-learning process, as it provides students with a more interactive and efficient experience while also assisting teachers in their educational work. Journal: Metaverse Basic and Applied Research Pages: .133 Volume: 3 Year: 2024 DOI: 10.56294/mr2024133 Handle: RePEc:dbk:metave:v:3:y:2024:i::p:.133:id:.133 Template-Type: ReDIF-Article 1.0 Author-Name: Steeven Andrés Moreira Cedeño Title: Minecraft as a teaching-learning environment for Natural Sciences. A quasi-experimental case study Abstract: Introducción: El presente articulo expone los resultados de un proceso evaluativo en torno a la integración de Minecraft como ambiente virtual de enseñanza aprendizaje para el dominio del contenido científico de la asignatura de Ciencias Naturales en el subnivel de básica superior, destacando un enfoque de aprendizaje constructivista, el fomento de habilidades de resolución de problemas, el pensamiento crítico y la integración de las nuevas tecnologías en ambientes tradicionales de enseñanza Métodos: Se implemento un diseño cuasiexperimental, incorporando un grupo experimental y un grupo de control con un total de 57 participantes. Se utilizo un cuestionario a modo de pre-test y post-test para medir la comprensión conceptual de los contenidos científicos, los mismos que fueron evaluado tras un mes de aplicación. Resultados: El grupo experimental tuvo una mayoría significativa en el rendimiento académico, marcando la eficacia de un entorno virtual como minecraft frente al tradicionalismo pedagógico Conclusiones: Se demostro que Minecraft puede mejorar el aprendizaje de las ciencias y facilitar la integración de las TIC en la educación, convirtiéndose en un ambiente virtual propicio para ser replicado en diversos contextos y niveles educativo. Journal: Metaverse Basic and Applied Research Pages: .132 Volume: 3 Year: 2024 DOI: 10.56294/mr2024132 Handle: RePEc:dbk:metave:v:3:y:2024:i::p:.132:id:.132 Template-Type: ReDIF-Article 1.0 Author-Name: José Rafael Abreu Fuentes Author-Name: Carmen Margarita Marín Gómez Title: Artificial Intelligence for Education: Active Learning Abstract: Teaching is going through transformations that force educational actors to make constant updates in order to meet challenges within the scientific community. During this transformation process, digital technologies become relevant with artificial intelligence (AI), despite not being completely free of dangers and ethical controversies, they can provide valuable opportunities to optimize education and learning methods, where the researcher can develop active learning. The rapid adoption and free access to sophisticated language models (LLM in English), through platforms such as ChatGPT, Copilot, Gemini, Claude, or Llama, among others, have raised both enthusiasm and concern in the educational field. From the perspective of Morduchowicz (2023), these models question the validity of traditional evaluation techniques (such as writing an essay, articles, research papers). By offering immediate and well-structured responses, these AI systems could be weakening the development of critical thinking and essential communication skills, such as reading comprehension and the ability to articulate ideas. In this context, this extensive research “Artificial Intelligence for Education: Active Learning” arises with the purpose of understanding its implications, risks, and finally, promoting learning about its use as effective teaching resources as an active resource. Journal: Metaverse Basic and Applied Research Pages: .131 Volume: 3 Year: 2024 DOI: 10.56294/mr2024.131 Handle: RePEc:dbk:metave:v:3:y:2024:i::p:.131:id:.131 Template-Type: ReDIF-Article 1.0 Author-Name: Dustin Tahisin Gómez Rodríguez Author-Name: Jose Vicente Barreto Hernández Title: Innovative technology transfers systems in agricultural sciences: social networks and algorithms Abstract: The study analyzed innovative technology transfer systems in agricultural sciences, assessing their impact on sector productivity and sustainability. A mixed-methods approach was employed, combining documentary review and analysis of successful cases in different geographical contexts. The results indicated that the adoption of new technologies was influenced by socioeconomic and governance factors, highlighting the importance of training and access to financing. It was identified that collaborative models among academia, industry, and rural communities facilitated the implementation of innovations. It was concluded that effective technology transfer systems require a comprehensive strategy that considers the particularities of each region, promoting the active participation of the involved stakeholders. Journal: Metaverse Basic and Applied Research Pages: .130 Volume: 3 Year: 2024 DOI: 10.56294/mr2024.130 Handle: RePEc:dbk:metave:v:3:y:2024:i::p:.130:id:.130 Template-Type: ReDIF-Article 1.0 Author-Name: Leidy Laura Castellón Simancas Author-Name: Naywin Olascoaga Tous Author-Name: Lorena Mischell Carriazo Mendoza Author-Name: Camila Castrillon Ramirez Author-Name: Carlos Alberto Severiche Sierra Title: Artificial intelligence tools for safety and health systems at work Abstract: A systematic review of the literature was carried out, key technologies such as machine learning, computer vision, wearable devices and intelligent monitoring systems are identified. These tools are applied in accident prevention, continuous monitoring of workers' health, automation of surveillance and improvement of safety training. The implementation of predictive AI makes it possible to identify risks and prevent accidents, reducing the incident rate and improving safety. Wearable devices and biometric sensors are effective in the early detection of occupational diseases and musculoskeletal disorders. Additionally, automating surveillance with computer vision optimizes compliance with safety standards, such as the use of personal protective equipment (PPE), easing the operational burden on security managers. Despite its benefits, the implementation faces ethical and technical challenges, such as data privacy, algorithm transparency, and worker training. The need to develop clear regulations and an ethical approach in the adoption of AI is highlighted. In conclusion, AI tools have great potential to transform occupational health and safety systems, but it is essential to address ethical challenges and technicians to guarantee its responsible and effective implementation. Journal: Metaverse Basic and Applied Research Pages: .129 Volume: 3 Year: 2024 DOI: 10.56294/mr2024.129 Handle: RePEc:dbk:metave:v:3:y:2024:i::p:.129:id:.129 Template-Type: ReDIF-Article 1.0 Author-Name: Fátima Veliz Huanca Title: The Metaverse and Human Identity: Philosophical and Social Reflections on Virtual Existence Abstract: The emergence of the metaverse as a space for digital immersion and simulation invites profound reflection on human identity and social behavior. This article addresses the philosophical and social implications of inhabiting virtual realities, questioning the nature of presence, authenticity, and relationality in these environments. Drawing on indexed literature, we analyze how digital avatars mediate self-perception, how virtual interactions reshape community structures, and how immersion challenges the boundaries between the real and the simulated. We argue that the metaverse is not merely a technological innovation but a cultural and existential transformation that demands new ethical frameworks. This exploration raises critical questions about power dynamics, inclusion, and identity fluidity, proposing that the metaverse is both a reflection and a projection of contemporary humanity. The study contributes to the current academic debate by providing a multidisciplinary perspective, combining philosophical reasoning with sociological observation. Journal: Metaverse Basic and Applied Research Pages: .128 Volume: 3 Year: 2024 DOI: 10.56294/mr2024.128 Handle: RePEc:dbk:metave:v:3:y:2024:i::p:.128:id:.128 Template-Type: ReDIF-Article 1.0 Author-Name: Brenda Juárez Santiago Author-Name: Rolando-Gustavo Gómez-Meza Author-Name: Doris del Carmen De La Cruz Mena Author-Name: Max Candia Title: Learning in the Metaverse: Pedagogical Implications from the Student Experience Abstract: The metaverse has emerged as a technology with great potential to transform educational processes, generating immersive environments that invite us to rethink the way students learn and engage with knowledge. However, despite its growing adoption, a gap persists in our in-depth understanding of how students experience these experiences and the pedagogical implications they provide. This article aimed to analyze, through a narrative review, the pedagogical implications derived from empirical studies on student experiences in metaverse-mediated educational environments, to identify patterns, challenges, and recommendations for instructional design. An exploratory narrative review was conducted of 50 original studies published between 2022 and 2024 in English and Spanish, using qualitative, quantitative, and mixed approaches. The analysis was organized around three research questions. The results show that the metaverse can increase student motivation, engagement, and collaboration, but it also presents technical, emotional, and pedagogical challenges that hinder its effective implementation. It is concluded that the use of the metaverse in education requires a profound pedagogical redesign, accompanied by teacher training, digital inclusion, and a student-centered ethical approach. Journal: Metaverse Basic and Applied Research Pages: .127 Volume: 3 Year: 2024 DOI: 10.56294/mr2024.127 Handle: RePEc:dbk:metave:v:3:y:2024:i::p:.127:id:.127 Template-Type: ReDIF-Article 1.0 Author-Name: Olena Nevoenna Author-Name: Kyryl Kotun Author-Name: Oksana Voznyuk Author-Name: Yuliia Zaverukha Author-Name: Natalia Kushevska Title: Virtual Reality as a Tool for Developing Intercultural Competence in the Global Educational Space Abstract: Introduction: The study investigated the effectiveness of virtual reality (VR) technology in developing intercultural competencies among university students within the context of global education. Objective: To evaluate the impact of virtual reality-based educational interventions on the development of intercultural competence, empathy, and intercultural communication skills among university students compared to traditional learning methods. Methods: A quasi-experimental design was employed with 120 participants aged 18–24 years from four universities in Ukraine, Spain, Poland, and Colombia. Stratified random sampling was used to ensure cultural diversity. The experimental group (n = 60) received VR-based intercultural communication training, while the control group (n = 60) followed traditional learning methods during a 14-day intervention. Data were collected using the Intercultural Competence Index (ICI) and the Intercultural Perspective Questionnaire (IPAQ) in pre- and post-intervention assessments. Statistical analysis included independent samples t-tests and descriptive statistics at a significance level of p < 0.05, with Cronbach’s alpha coefficients above 0.8 confirming instrument reliability. Results: The VR group demonstrated a significant improvement in overall intercultural competence (M = 78.9 vs M = 64.1, t = 6.42, p < 0.001) compared to the control group. Notable gains were also observed in empathy (t = 5.21, p < 0.001), communication flexibility (t = 4.83, p < 0.001), and tolerance (t = 3.12, p = 0.003). Conclusions: VR-based training proved effective in enhancing intercultural awareness, empathy, and adaptive communication skills. These competencies are crucial for fostering global citizenship and preparing students for participation in a culturally diverse educational environment. Journal: Metaverse Basic and Applied Research Pages: 126 Volume: 4 Year: 2025 DOI: 10.56294/mr2025126 Handle: RePEc:dbk:metave:v:4:y:2025:i::p:126:id:126 Template-Type: ReDIF-Article 1.0 Author-Name: David Hugo Bernedo-Moreira Author-Name: Yesenia Tania Loayza Apaza Author-Name: Jaime Natanael Gonzales Lopez Author-Name: Jessica Karina Saavedra-Vasconez Author-Name: Alvaro Rafael Barrientos-Alfaro Author-Name: Rafael Romero-Carazas Title: The Role of Artificial Intelligence in the Adaptation of Students to Virtual Educational Environments Abstract: In recent decades, the accelerated advance of digital technologies has profoundly transformed educational processes, promoting the expansion of virtual learning environments that transcend physical and temporal barriers. Objective: To determine the relationship between the role of artificial intelligence in the adaptation of students to virtual educational environments. Methodology: Quantitative and correlational, non-experimental design. Simple random sampling, with a sample of 376 university students who had studied at least one semester in virtual mode. Data collection was done through structured surveys with Likert-type scales, designed to evaluate the use of AI tools and the level of adaptation of the students. Results: AI in virtual educational environments showed a significant relationship with student adaptation, facilitating access to information and offering personalized learning experiences. Conclusions: AI enabled personalization of educational experiences, improving accessibility and making them more interactive. AI-powered learning assistants fostered active participation and greater understanding of content. The importance of avoiding over-reliance on AI tools and promoting interdisciplinary collaboration and real-time feedback to continuously improve educational environments was highlighted. Journal: Metaverse Basic and Applied Research Pages: 124 Volume: 3 Year: 2024 DOI: 10.56294/mr2024124 Handle: RePEc:dbk:metave:v:3:y:2024:i::p:124:id:124 Template-Type: ReDIF-Article 1.0 Author-Name: Francisco Zúñiga Pastor Author-Name: Yesenia Tania Loayza Apaza Author-Name: Milusca Jacqueline Velarde-Tejada Author-Name: Alvaro Rafael Barrientos-Alfaro Author-Name: Rafael Romero-Carazas Author-Name: David Hugo Bernedo-Moreira Title: Relationship between Sociocultural Characterization in Regular Basic Education Students from High Andean Zones and their Interaction in Educational Metaverses Abstract: Introduction: The sociocultural characterization of students includes factors such as ethnicity, language, beliefs, social practices, family environment and other elements that affect their perception of knowledge and technology; for environments to be effective, it is essential to consider the sociocultural characterization of students, since the factors profoundly affect the ability to adapt to new teaching methods. Objective: To determine the relationship between sociocultural characterization in regular basic education students from high Andean areas and their interaction in educational metaverses. Methods: A quantitative and correlational approach was adopted with a non-experimental design, focusing on 376 university students who had taken at least one semester in virtual mode. Data collection was done through structured surveys with Likert-type scales to assess the use of AI tools and the level of adaptation of the students. Results: The results indicated a significant relationship of (r=0.973) and a value of (p=0.000) between the study variables. Conclusions: It was concluded that AI is key to personalize educational experiences, improving accessibility and interactivity. In addition, the need to avoid over-reliance on AI tools and the importance of fostering interdisciplinary collaboration and real-time feedback to contribute to the continuous improvement of educational environments were highlighted. Journal: Metaverse Basic and Applied Research Pages: 122 Volume: 3 Year: 2024 DOI: 10.56294/mr2024122 Handle: RePEc:dbk:metave:v:3:y:2024:i::p:122:id:122 Template-Type: ReDIF-Article 1.0 Author-Name: Rajesh Kumar Mahto Author-Name: Manisha Prasad Author-Name: Kiran Dubey Title: The metaverse: analyzing public sentiment and engagement in an emerging digital frontier Abstract: Introduction; The introduction highlights the growing global interest in the metaverse, which is characterized by immersive digital environments where users can interact in various ways. This trend is becoming increasingly relevant in the context of urban development and management.  Objective; The dataset contains key metadata about the users, including their name, location, profile description, account creation date, follower count, and verification status. Method; This dataset provides a valuable resource for analyzing public sentiment, engagement patterns, and trending topics related to the Metaverse. The dataset can be leveraged to study user behavior, geographical distribution, and the role of verified accounts in shaping discussions. Result; This dataset serves as a crucial asset for researchers, marketers, and developers interested in understanding the dynamics of social media conversations about the Metaverse.  Conclusion; As the Metaverse continues to develop, understanding public sentiment, engagement, and trends will be crucial for businesses, developers, and regulators. By employing sophisticated analytical techniques, stakeholders can navigate this digital frontier effectively, optimizing user experiences and capitalizing on new opportunities. Journal: Metaverse Basic and Applied Research Pages: 120 Volume: 3 Year: 2024 DOI: 10.56294/mr2024120 Handle: RePEc:dbk:metave:v:3:y:2024:i::p:120:id:120 Template-Type: ReDIF-Article 1.0 Author-Name: Inna Petrova Author-Name: Uliana Maraieva Author-Name: Liudmyla Dobrunova Author-Name: Halyna Mylenka Author-Name: Lyudmyla Rakityanska Title: Digital Art as a Tool for Social Influence in the Modern Media Space and Metaverse Abstract: Introduction: the current research examines the evolving nature of digital art, specifically virtual galleries, NFTs, and AR/VR installations. The primary emphasis is on the metaverse and its impact on society within the Ukrainian context. In Ukraine, digital art has been steadily developing irrespective of significant economic and infrastructural constraints. Several local artists are attempting to become influential in the NFT space. However, metaverse technologies often remain limited. Hence, the study identifies gaps in comprehending the expanded potential of digital art and its capability to enhance major social changes in such countries as Ukraine. Methods: this qualitative research presupposes the use of case studies, online interviews, and a content analysis of social media (Twitter and Instagram) posts. Thematic analysis has resulted in the organization of findings into the following categories:   forms of digital art, social impact of digital art, challenges associated with digital art use in Ukraine, and metaverse engagement.  Results: the results received indicate that digital art in the metaverse can increase public awareness and has significant fundraising opportunities. However, broader participation in this country is limited.  Conclusions: digital art is applied in Ukraine to attract global attention to the war. This indicates the multifaceted capabilities of art and a tool for impacting society. Journal: Metaverse Basic and Applied Research Pages: 116 Volume: 4 Year: 2025 DOI: 10.56294/mr2025116 Handle: RePEc:dbk:metave:v:4:y:2025:i::p:116:id:116 Template-Type: ReDIF-Article 1.0 Author-Name: Guillermo Alfredo Jiménez Pérez Author-Name: Alfredo Javier Pérez Gamboa Author-Name: Carlos Alberto Gómez Cano Title: Virtual reality and virtual worlds: a favorable setting for the preservation of cultural heritage Abstract: This article analyzes the literature regarding virtual reality (VR) and virtual worlds in cultural heritage preservation during the period 2018–2022. Through a hermeneutic review of specialized literature, key trends were identified that reveal how these technologies have evolved from visualization tools to active participation platforms. The findings reveal significant advances in the reconstruction of at-risk heritage, the documentation of intangible cultural expressions, and the creation of immersive educational experiences. However, tensions persist between technological innovation and accessibility, as well as ethical challenges surrounding the authentic representation of cultural contexts. The study highlights the need for collaborative frameworks that involve local communities in virtualization processes, ensuring that these initiatives not only preserve but also strengthen the emotional and identity-based connection with heritage. It concludes that while VR offers promising solutions, its implementation requires rigorous protocols that balance technical accuracy, social inclusion, and long-term sustainability. Journal: Metaverse Basic and Applied Research Pages: .110 Volume: 3 Year: 2024 DOI: 10.56294/mr2024.110 Handle: RePEc:dbk:metave:v:3:y:2024:i::p:.110:id:.110 Template-Type: ReDIF-Article 1.0 Author-Name: Dilenia A. Marte Marte Title: Tpack knowledge in secondary school teachers: basis for effective teaching with mobile technologies in digital environments Abstract: The digital transformation of educational environments has highlighted the need for teachers to master skills that integrate technology, pedagogy, and subject matter. In this context, mobile learning emerged as an effective strategy for expanding educational coverage, fostering independent learning, and improving academic performance. Its pedagogical integration also lays the groundwork for future collaborations with immersive virtual environments and emerging technologies such as artificial intelligence and augmented reality. This study analyzed the level of TPACK knowledge among secondary school teachers in Regional 08 of the Ministry of Education of the Dominican Republic, considering the educational use of mobile devices. A mixed-method approach was adopted, administering questionnaires to 354 teachers and interviewing 26 school principals. The results revealed that teachers possessed a moderately high level of TPACK knowledge, influenced by factors such as age, gender, professional experience, ICT training, and institutional support. It was concluded that strengthening ongoing training and technical support is key to effective teaching mediated by mobile technologies, with projections toward more advanced educational ecosystems such as the metaverse. Journal: Metaverse Basic and Applied Research Pages: .109 Volume: 3 Year: 2024 DOI: 10.56294/mr2024.109 Handle: RePEc:dbk:metave:v:3:y:2024:i::p:.109:id:.109 Template-Type: ReDIF-Article 1.0 Author-Name: José Humberto Puente Author-Name: Gerardo Contreras-Piña Title: Technological convergence in the metaverse: challenges and solutions from blockchain, AI, and digital rights Abstract: Introduction: The convergence of blockchain, the metaverse, and artificial intelligence (AI) has generated significant transformations in the management of privacy, security, intellectual property, and freedom of expression in digital environments. This research explored the technical, legal, and ethical implications arising from this technological interaction. Methods: A systematic review of scientific literature published between 2022 and 2024 was conducted, selecting 35 studies indexed in databases such as IEEE Xplore, Scopus, and arXiv. A qualitative-quantitative approach was applied to categorize findings into comparative matrices and analyze patterns, regulatory gaps, and proposed solutions. Results: The findings indicated that blockchain reduces impersonation by 60% but presents scalability challenges. AI improved the detection of harmful speech (AUC-ROC: 0.91), albeit with cultural biases. In intellectual property, NFTs offered greater authenticity (β = 0.76), but collaborative works lacked sufficient traceability. Hybrid solutions proved effective against unfair censorship. Conclusions: It was concluded that no single technology is sufficient; multi-layered architecture is recommended that integrates blockchain as an audit layer, AI as an adaptive mechanism, and DAO governance for the metaverse, under interoperable and ethically sound legal frameworks. Journal: Metaverse Basic and Applied Research Pages: .108 Volume: 3 Year: 2024 DOI: 10.56294/mr2024.108 Handle: RePEc:dbk:metave:v:3:y:2024:i::p:.108:id:.108 Template-Type: ReDIF-Article 1.0 Author-Name: Melvin Octavio Fiallos Gonzales Author-Name: Luz María Cárcamo López Title: The flipped classroom in the training of technology education teacher Abstract: The present work is the result of classroom-based research, aiming to carry out a process of applying the flipped classroom model in teacher education, fostering autonomy, research, and reflection. For the development of the experience, a qualitative approach was considered, specifically action research, considering the organization of the conceptualization stage, the definition of an action plan, and intervention, establishing a contrast between theory and practice. It is highlighted that student-organized teaching seeks to enhance both individual and cooperative work, using one main strategy as a foundation and others as complementary Therefore, the role of the student in organizing activities should be considered as it lays the groundwork for promoting the construction and reflection on their role as a teacher in training. Journal: Metaverse Basic and Applied Research Pages: .107 Volume: 3 Year: 2024 DOI: 10.56294/mr2024.107 Handle: RePEc:dbk:metave:v:3:y:2024:i::p:.107:id:.107 Template-Type: ReDIF-Article 1.0 Author-Name: Daniel Desiderio Borrego Gómez Author-Name: Dora María Lladó Lárraga Author-Name: Marcia Leticia Ruíz Cansino Author-Name: Nalí Borrego Ramírez Author-Name: Carmen Lilia de Alejandro García Title: Personal learning environments for distance education students at the Autonomous University of Tamaulipas Abstract: The growing demand for flexible education has driven research into Personal Learning Environments (PLEs) in distance learning, highlighting their ability to personalize instruction and promote autonomous learning. A descriptive study was conducted with 158 online students from the Autonomous University of Tamaulipas (UAT), analyzing their PLE usage through surveys. Results revealed a preference for digital tools (websites, videos, and social networks) and reliance on instructor-recommended resources. Key influencing factors included perceived usefulness, accessibility, and collaborative tools. Despite challenges in instructor communication, the study underscores PLEs' potential to enhance online education and recommends greater integration of interactive multimedia resources. Journal: Metaverse Basic and Applied Research Pages: .106 Volume: 3 Year: 2024 DOI: 10.56294/mr2024.106 Handle: RePEc:dbk:metave:v:3:y:2024:i::p:.106:id:.106 Template-Type: ReDIF-Article 1.0 Author-Name: Pedro Luis Bracho-Fuenmayor Author-Name: Yhadira Huicab García Author-Name: Elisabeth Viviana Lucero Baldevenites Author-Name: Jennifer Mejía-Ríos Author-Name: Ángel Saúl Díaz-Téllez Title: Gamification and digital equity: analysis of educational designs in the metaverse for vulnerable populations Abstract: This research critically examines the challenges and opportunities of educational gamification in the metaverse for vulnerable populations by exploring how structural inequalities—technological, cultural, and pedagogical—shape its implementation. Through a thematic analysis of academic literature, case studies, and public policies (2019–2024), five key dimensions are identified: accessibility, ethical dilemmas in personalization, cultural anchoring of gamified narratives, the teacher's role in technological mediation, and digital equity. Despite the metaverse's democratizing potential, findings reveal its tendency to replicate physical exclusions, particularly in contexts of poverty and ethnic marginalization. The study underscores the urgency of co-creative approaches prioritizing community agency and epistemic justice. It proposes redefining gamification as a space for political contestation where technology fosters expanded educational rights. Journal: Metaverse Basic and Applied Research Pages: .105 Volume: 3 Year: 2024 DOI: 10.56294/mr2024.105 Handle: RePEc:dbk:metave:v:3:y:2024:i::p:.105:id:.105 Template-Type: ReDIF-Article 1.0 Author-Name: Elisabeth Viviana Lucero Baldevenites Author-Name: Hugo Armando Jurado-Vásquez Author-Name: Jesus Eduardo Espinel Author-Name: Pedro Luis Bracho-Fuenmayor Author-Name: Gerardo Contreras-Piña Title: Glossary of emerging terms in artificial intelligence and metaverses from a sociotechnical and educational perspective Abstract: Introduction: The rapid development of technologies such as artificial intelligence, the metaverse, and extended reality has reconfigured educational, social, and cultural environments, giving rise to new discourses and practices. However, this progress has also generated conceptual gaps and an imprecise use of key terms, which complicates their critical adoption in the pedagogical field. Methods: The study adopted a qualitative and interpretive approach, based on the hermeneutic-critical paradigm. Content analysis and purposive theoretical sampling were used to select the most frequently used terms in the most recent scientific literature. The data was organized through open coding, grouping them into four thematic areas. Results: A critical glossary was developed containing 40 terms organized into four main areas: artificial intelligence and education, metaverse and extended reality, sociotechnical and critical dimension, and educational innovation. Each term included a technical definition, a critical commentary, and an applied example, thus promoting a reading that connects the techno-pedagogical discourse in a relational and contextual way. Conclusions: The glossary proved to be a valuable epistemological tool, useful both for critical digital literacy and for teacher training and educational research. It contributed to highlighting ideological tensions, conceptual gaps, and the social effects of technologies, promoting a more reflective and conscious understanding of the digital ecosystem in education. Journal: Metaverse Basic and Applied Research Pages: .104 Volume: 3 Year: 2024 DOI: 10.56294/mr2024.104 Handle: RePEc:dbk:metave:v:3:y:2024:i::p:.104:id:.104 Template-Type: ReDIF-Article 1.0 Author-Name: Reyna Iluminada Rodríguez Saint-Hilaire Author-Name: Cayetano Alberto Caballero Camejo Author-Name: Marisela María Gómez Mesa Title: Interdisciplinarity and immersive technologies in the teaching of social sciences: Teaching proposals for secondary education in virtual environments Abstract: Introduction: Secondary education requires innovative methodologies that promote the development of critical competencies in changing contexts. This study approached the teaching of Social Sciences from an interdisciplinary perspective mediated by immersive technologies, with the aim of proposing a methodological framework applicable to the Dominican curriculum. Methods: A documentary and curricular analysis was conducted using regulatory sources from the Ministry of Education and Culture (MINERD), specialized literature on interdisciplinarity, and educational experiences with emerging technologies. The methodological proposal was organized into four phases: interdisciplinary diagnosis, virtual environment design, active exploration, and reflective evaluation. Results: The proposal made it possible to articulate conceptual, procedural, and attitudinal content through the use of immersive environments such as the educational metaverse. Teaching examples applicable to real-life teaching scenarios were identified, as well as the main ethical, technical, and pedagogical challenges of their implementation.  Conclusions: The integration of immersive technologies with an interdisciplinary approach favored the construction of contextualized, critical, and collaborative learning. However, its implementation requires ongoing teacher training, minimum technological requirements, and clear regulatory frameworks that guarantee equity and data protection. Journal: Metaverse Basic and Applied Research Pages: .103 Volume: 3 Year: 2024 DOI: 10.56294/mr2024.103 Handle: RePEc:dbk:metave:v:3:y:2024:i::p:.103:id:.103 Template-Type: ReDIF-Article 1.0 Author-Name: Mary Lizeth Supelano Londoño Title: The application of Artificial Intelligence in rural education at the University level Abstract: In recent times, Artificial Intelligence (AI) has begun to make its way in the educational field, especially in the context of virtual spaces. The great challenge currently is for AI to be used in any space regardless of geographical location. Additionally, it can be observed that rural education faces significant challenges, among them the lack of technological resources and limited access to internet connectivity. AI has emerged as a key tool to improve education at any educational level (primary, secondary, university). However, besides the lack of internet connectivity and technological equipment, there is a more complex challenge such as the lack of specialized and trained teachers in technology. The following article aims to show the impact of AI on rural education, with an analytical approach from recent studies that demonstrate how AI can improve the quality of education in communities with technological limitations. In addition, understanding that AI is redefining educational paradigms. The findings of this review support the idea that AI is an indispensable tool to prepare students for an increasingly digitalized future. Journal: Metaverse Basic and Applied Research Pages: .102 Volume: 3 Year: 2024 DOI: 10.56294/mr2024.102 Handle: RePEc:dbk:metave:v:3:y:2024:i::p:.102:id:.102 Template-Type: ReDIF-Article 1.0 Author-Name: Karina Elizabeth Amaguaña Jácome Author-Name: Mónica Patricia Arcos Tomalá Author-Name: Noemí Raquel Carvajal Mora Author-Name: Lisbeth Katerine Escalante Rincon Title: The Evolution of Didactic Strategies in the 21st Century: A Review of Innovative Approaches in Immersive Environments Abstract: Introduction: Didactic strategies have significantly evolved in the 21st century, driven by pedagogical shifts and technological advances. Among these, immersive environments offer new ways of active, visual, and multisensory learning that challenge traditional teaching structures. This article reviews innovative didactic approaches developed in educational contexts mediated by immersive technologies. Methods: A narrative review of scientific literature published between 2018 and 2024 was conducted using databases such as Scopus, Springer, and peer-reviewed journals. The study analyzed theoretical models and practical experiences regarding the integration of active methodologies—such as PBL, gamification, and flipped classroom—in immersive virtual environments, with emphasis on school-level and hybrid settings. Results: The reviewed studies highlight that implementing active methodologies in immersive environments enhances student engagement, promotes meaningful participation, and supports situated content comprehension. Additional benefits include the development of soft skills, peer collaboration, and personalized learning pathways. Major challenges involve teacher training, proper instructional design, and equitable access to technology. Conclusions: Didactic strategies in immersive environments represent a significant shift in 21st-century educational practices. Their effective implementation requires pedagogical vision, teacher mediation, and policies that support innovation, inclusion, and sustainability. Further applied research and specialized teacher training in immersive pedagogy are strongly recommended. Journal: Metaverse Basic and Applied Research Pages: .101 Volume: 3 Year: 2024 DOI: 10.56294/mr2024.101 Handle: RePEc:dbk:metave:v:3:y:2024:i::p:.101:id:.101 Template-Type: ReDIF-Article 1.0 Author-Name: Pericles del Carmen Jáquez Brito Author-Name: Candelaria Margarita Pelegrino Vargas Title: Interdisciplinary Teaching Strategy for Social Sciences in Primary Education: A Theoretical Proposal with Immersive Virtual Learning Projections Abstract: This theoretical article proposes an interdisciplinary teaching strategy for Social Sciences in Primary Education, aimed at transforming traditional pedagogical practices. It integrates critical pedagogy, the competency-based approach, and immersive technologies such as virtual reality and metaverse. Methods: A qualitative, exploratory and propositional approach was adopted. A document-based literature review was conducted using recent studies on immersive learning, interdisciplinary pedagogy, and digital education. The data were analyzed through a comparative and integrative synthesis to design the strategy and assess its alignment with contemporary pedagogical demands. Results: Four key dimensions emerged: (1) the conception of an interdisciplinary teaching strategy; (2) the identification of guiding pedagogical principles; (3) the articulation between critical pedagogy and the competency-based approach; and (4) the projection of the strategy toward immersive virtual learning environments. These elements form a pedagogical model capable of promoting critical thinking, social responsibility, and meaningful learning experiences. Conclusions: The proposed strategy offers a relevant and adaptable pedagogical framework that aligns with 21st-century educational challenges. Although empirical validation has not yet been performed, this theoretical foundation may guide future pilot implementations, expert evaluations, and the development of digital instructional designs. Journal: Metaverse Basic and Applied Research Pages: .100 Volume: 3 Year: 2024 DOI: 10.56294/mr2024.100 Handle: RePEc:dbk:metave:v:3:y:2024:i::p:.100:id:.100 Template-Type: ReDIF-Article 1.0 Author-Name: Carlos Alberto Gómez-Cano Author-Name: Alfredo Javier Pérez Gamboa Author-Name: Verenice Sánchez Castillo Title: Virtual Reality in the Metaverse: A Scopus Literature Review Abstract: The bibliometric analysis highlights the rapid growth of research on the metaverse and virtual reality since 2021, driven by technological developments and corporate interests. The data show a clear predominance of technical studies (AI, blockchain, 5G) over social and environmental issues, with sustainability and the digital divide representing less than 5% of publications. Geographically, China, the US, and India concentrate academic production, marginalizing perspectives from the Global South. Although promising applications in resilient agriculture and inclusive design are identified, these remain marginal niches. Security and privacy emerge as recurring concerns, but lack robust ethical frameworks to address emerging risks. Methodological limitations, such as the bias toward English-language publications, reinforce the need to incorporate diverse voices and non-traditional sources. The study concludes that the development of the metaverse requires transdisciplinary approaches, inclusive policies, and critical education to ensure that technological innovation does not reproduce existing inequalities but instead promotes true digital equity. Journal: Metaverse Basic and Applied Research Pages: .99 Volume: 3 Year: 2024 DOI: 10.56294/mr2024.99 Handle: RePEc:dbk:metave:v:3:y:2024:i::p:.99:id:.99 Template-Type: ReDIF-Article 1.0 Author-Name: Verenice Sánchez Castillo Author-Name: Rolando Eslava Zapata Author-Name: Guillermo Alfredo Jiménez Pérez Title: The metaverse in tension: lines of study and future of the field from the perspective of social sciences Abstract: This article analyzes the tensions and emerging lines of research surrounding the metaverse from an interdisciplinary perspective of the social sciences. A bibliometric study (2020-2023) in Scopus identified a predominance of research focused on technological infrastructures—extended reality, blockchain, and artificial intelligence—which contrasts with the scant attention paid to ethical, psychosocial, and environmental implications. While educational and economic applications lead global academic production, topics such as privacy, governance, and digital inequalities remain marginal, revealing a gap between innovation and social critique. In contrast to global agendas, the Latin American context—exemplified by Colombia—faces unique challenges: access gaps, rural exclusion, and risks of digital colonialism, which demand public policies adapted to local realities. The study concludes that the metaverse is not a neutral space, but a field of contestation where corporate interests, historical exclusions, and opportunities for social justice converge. The social sciences emerge as key actors in humanizing its development, integrating critical frameworks that prioritize equity, citizen participation, and sustainability. Journal: Metaverse Basic and Applied Research Pages: .98 Volume: 3 Year: 2024 DOI: 10.56294/mr2024.98 Handle: RePEc:dbk:metave:v:3:y:2024:i::p:.98:id:.98 Template-Type: ReDIF-Article 1.0 Author-Name: Víctor Hugo González Torres Author-Name: Pedro Luis Bracho-Fuenmayor Author-Name: Elisabeth Viviana Lucero Baldevenites Author-Name: Marco Vinicio Carrillo Guerrero Author-Name: Roberto David Santander Erazo Title: Immersive learning in the metaverse: a review of evidence on pedagogical effectiveness and implementation gaps in Higher Education Abstract: This study aims to conduct a critical analysis of the impact of the metaverse on higher education. To achieve this, it addresses both the pedagogical effectiveness and implementation gaps of this technology. The authors performed a systematic review of recent literature (2020-2025), identifying that immersive environments like virtual and augmented reality enhance knowledge retention in practical disciplines (medicine, engineering), particularly through surgical simulations or 3D prototyping. However, it must be noted that these benefits depend on intentional pedagogical designs and well-structured curricula, moving beyond reductionist approaches focused solely on technological novelty. While tools like AI enable personalized learning pathways, their integration raises ethical dilemmas, with the literature highlighting key concerns such as biometric data privacy and algorithmic biases. Implementation gaps reveal profound inequalities: universities in developed economies adopt advanced metaverse solutions, while institutions in peripheral regions face technical and training limitations. Furthermore, the STEM-focused approach marginalizes humanities and social sciences, where in-person interaction remains crucial. Sustainability also emerges as a challenge, with little discussion on the environmental or economic costs of infrastructure like 5G or blockchain. From this, we conclude that the metaverse is not a universal solution but rather a resource whose value depends on inclusive policies, faculty training, and robust ethical frameworks. We urge prioritizing hybrid models that balance innovation with equity. Journal: Metaverse Basic and Applied Research Pages: .97 Volume: 3 Year: 2024 DOI: 10.56294/mr2024.97 Handle: RePEc:dbk:metave:v:3:y:2024:i::p:.97:id:.97 Template-Type: ReDIF-Article 1.0 Author-Name: Eva Marisela Chipugsi Caiza Author-Name: Mercy Pilar Heredia Jarrin Author-Name: Fernando Daniel Bayas Cueva Title: Collaborative Learning in Immersive Virtual Environments: A Review of Its Potential in Secondary Education Through Interaction in Metaverses Abstract: Introduction: Collaborative learning in secondary education has been recognized as an effective strategy for the development of social, cognitive and emotional skills. In parallel, metaverses have emerged as virtual environments with the potential, to enrich educational interaction through immersive experiences. This article reviews, how collaborative learning is articulated within metaverses, especially from the social, cognitive and emotional dimensions. A narrative review of scientific literature published between 2018 and 2024 in databases such as Scopus, Springer and indexed journals was conducted. Case studies, pilot experiences and theoretical models applied to collaborative learning in immersive environments were analyzed, with emphasis on high school students. The reviewed studies show that metaverses favor teamwork through interaction between avatars, co-construction of tasks and real-time communication. Benefits such as increased motivation, development of social skills and situated learning were identified. Challenges such as the need for teacher training, intentional design of activities, and attention to technological equity were also noted. Collaborative learning in metaverses offers opportunities to transform educational practices in secondary school. To achieve this, solid pedagogical planning, effective teacher mediation and educational policies that guarantee access and inclusion are required. It is proposed to strengthen research and specialized teacher training in immersive virtual environments. Journal: Metaverse Basic and Applied Research Pages: .96 Volume: 3 Year: 2024 DOI: 10.56294/mr2024.96 Handle: RePEc:dbk:metave:v:3:y:2024:i::p:.96:id:.96 Template-Type: ReDIF-Article 1.0 Author-Name: Prince Efanimjor Author-Name: Nyerhovwon Okuku Author-Name: Austin Onome Amughoro Author-Name: Elizabeth Notenim Atube Author-Name: Sunny Oteteya Temile Author-Name: Augustine O. Okwoma Author-Name: Tedlyn Akpevwe Etu Author-Name: Samuel Ejiro Uwhejevwe-Togbolo Title: Impact of metaverse and corporate social responsibility on agriculture production and accounting firm performance output of nigerian firms Abstract: The study objective is to examine the impact of the metaverse and corporate social responsibility (CSR) on agriculture production and accounting firm performance output of Nigerian firms. The study ascertained that metaverse is described as a communal virtual shared environment that is produced when physically persistent virtual reality (VR) and virtually augmented physical reality collide while CSR assists firms in becoming socially responsible to the public, their stakeholders, and themselves. the study findings recognized that firms that effectively use technology to showcase their dedication to ethical CSR practices will likely draw investors who support the Sustainable Development Goals (SDGs). Thus, the production of agricultural products and the performance of accounting businesses within Nigerian firms are significantly impacted by both the metaverse and CSR. Their integration improves community ties, stimulates creativity, increases productivity, supports sustainability, and eventually results in a stronger economic framework within Nigeria's crucial agriculture industry. It was concluded in the study that the synergistic impact that improves the performance of accounting firms and agricultural production is produced when CSR initiatives are combined with metaverse technologies. Businesses can create creative solutions to address social concerns that farmers confront, including market access or teaching about sustainable practices, by utilizing the metaverse technology included in CSR frameworks Journal: Metaverse Basic and Applied Research Pages: .95 Volume: 3 Year: 2024 DOI: 10.56294/mr2024.95 Handle: RePEc:dbk:metave:v:3:y:2024:i::p:.95:id:.95 Template-Type: ReDIF-Article 1.0 Author-Name: Ronald Yesid Palencia Buelvas Author-Name: Javier Ramírez-Narváez Author-Name: Carlos Alberto Severiche Sierra Title: Metaverse and education: affective bonds, cognition, and ethics in immersive environments Abstract: This paper explores how metaverses have shaped new forms of social, emotional, and pedagogical connection in immersive digital environments. It analyzes how the personalization of avatars and the construction of virtual identities have allowed users to express subjective dimensions that often cannot be found in physical spaces. This dynamic has fostered the emergence of deeper relationships but has also brought with it ambivalent effects such as emotional dissociation and digital burnout. It also examines the role of pedagogical strategies, gamification, and accessibility as key factors in the quality of interactions. The study highlights the importance of incorporating ethical and digital justice principles to counter risks such as exclusion, algorithmic surveillance, and unequal access. Overall, it offers a critical and situated perspective on the potential of the metaverse to generate safe, inclusive, and emotionally meaningful environments. Intentional design, educational support, and political commitment have been identified as necessary conditions for transforming these spaces into true scenarios of collective construction and shared well-being. Journal: Metaverse Basic and Applied Research Pages: .94 Volume: 3 Year: 2024 DOI: 10.56294/mr2024.94 Handle: RePEc:dbk:metave:v:3:y:2024:i::p:.94:id:.94 Template-Type: ReDIF-Article 1.0 Author-Name: Hugo Armando Jurado-Vásquez Author-Name: Andrés Ultreras-Rodríguez Author-Name: Gerson Washington Granda Herrera Title: Immersive education in the metaverse: bridging the gap between technology and social collaboration Abstract: The educational metaverse has the potential to transform education by integrating technology and social interaction design, generating immersive, collaborative, and emotionally meaningful learning experiences. This approach fosters social interaction, cognitive presence, and personalized learning, with observed benefits in student motivation and engagement, although academic outcomes remain variable. However, ethical and pedagogical challenges arise regarding equity of access, data privacy, and teacher training. For the metaverse to achieve its transformative impact, it is essential to implement it with sound pedagogical approaches, clear ethical frameworks, and inclusive policies, moving toward an educational model that enhances collaboration, student agency, and equity. Journal: Metaverse Basic and Applied Research Pages: .93 Volume: 3 Year: 2024 DOI: 10.56294/mr2024.93 Handle: RePEc:dbk:metave:v:3:y:2024:i::p:.93:id:.93 Template-Type: ReDIF-Article 1.0 Author-Name: Gerardo Contreras-Piña Author-Name: Daniel Román-Acosta Title: Artificial intelligence and the metaverse: new ways of learning at the university Abstract: This paper explored the epistemological transformation generated by the incorporation of artificial intelligence (AI) and metaverses in higher education. It reflected on how these technologies have expanded teaching and learning processes through immersive, personalized, and emotionally meaningful experiences. It analyzed the role of AI in the design of adaptive environments, the cognitive-affective interaction between users and virtual agents, and the reconfiguration of knowledge in algorithm-mediated virtual spaces. Theoretical and practical contributions of Latin American, European, Asian, and North American authors were contrasted, highlighting the need to integrate principles of epistemic justice and cultural diversity in these environments. Emerging ethical challenges related to data privacy, algorithmic biases, and digital divides were also identified. It concluded that the pedagogical use of AI and metaverses can only be meaningful if it is based on critical ethics, active teacher participation, and a humanistic vision that places the student at the center of the educational process. Journal: Metaverse Basic and Applied Research Pages: .92 Volume: 3 Year: 2024 DOI: 10.56294/mr2024.92 Handle: RePEc:dbk:metave:v:3:y:2024:i::p:.92:id:.92 Template-Type: ReDIF-Article 1.0 Author-Name: Lucio Guadalupe Quirino Rodriguez Author-Name: Héctor Luis López López Author-Name: Victor Manuel Martínez García Author-Name: Andrés Ultreras Rodríguez Title: Emerging technology and teaching methodologies in virtual learning environments Abstract: As the first part of this research, the theories of constructivism and connectivism were explored, focusing on the most prominent authors in the field. The study highlights key concepts and the emergence of emerging technologies (ICTs). The objective of the research is to analyze emerging technologies and the teaching methodologies used by instructors in the Bachelor's Degree in Information Systems Engineering, which is delivered virtually to first-, second-, third-, and fourth-year students at the Faculty of Informatics Mazatlán. A sample of 30 faculty members from the institution was selected for the initial phase. A hybrid methodology was employed, incorporating a questionnaire consisting of 10 Likert-scale items (ranging from Strongly Disagree to Strongly Agree) and four open-ended questions to collect qualitative data. The results indicate that the most commonly used emerging technologies are the Internet of Things (96.7%) and collaborative platforms (93.3%). This suggests that instructors primarily use these technologies for assignments and extracurricular activities, often without providing feedback. Regarding preferred teaching methodologies, the findings reveal that 25% of faculty members favor expository methods, teamwork, and summative assessment. It is recommended to conduct further research on faculty training for the effective implementation of teaching methodologies tailored to each type of emerging technology. Journal: Metaverse Basic and Applied Research Pages: .91 Volume: 3 Year: 2024 DOI: 10.56294/mr2024.91 Handle: RePEc:dbk:metave:v:3:y:2024:i::p:.91:id:.91 Template-Type: ReDIF-Article 1.0 Author-Name: Edwin Tovar Briñez Author-Name: Juan David Ardila Suárez Author-Name: Esteban Rodríguez Torres Title: From the physical classroom to the immersive classroom: the metaverse as a socio-technological learning environment Abstract: This paper presents an analysis of the metaverse as a socio-technological ecosystem with transformative potential in education, going beyond its understanding as an isolated tool. Based on a critical review of experiences in Spanish-speaking contexts and recent literature, three fundamental dimensions were explored: the design of virtual worlds with pedagogical intent, human-computer interaction, and the interdisciplinary articulation between education, psychology, and technology. It was identified that the effective design of immersive environments must go beyond visual aesthetics, incorporating narrative, collaborative, and affective elements that promote meaningful learning. Interaction with the virtual environment, mediated by intuitive and emotionally sustainable interfaces, was key to sustaining motivation and facilitating complex cognitive processes. It was also highlighted that the incorporation of ethical frameworks, inclusive approaches, and socio-emotional competencies is essential to ensuring equitable and sustainable educational experiences in the metaverse. The evidence showed that this technology fosters skills such as self-regulation, empathy, and critical thinking, provided there is genuine collaboration between teachers, designers, and human development specialists. Finally, it was proposed to understand the metaverse as a space where technological innovation, pedagogical agency, and affectivity converge, capable of responding to the needs of contemporary learning from an integrative and evidence-based perspective. Journal: Metaverse Basic and Applied Research Pages: .90 Volume: 3 Year: 2024 DOI: 10.56294/mr202490 Handle: RePEc:dbk:metave:v:3:y:2024:i::p:.90:id:.90 Template-Type: ReDIF-Article 1.0 Author-Name: Yulia Diaz-Colón Author-Name: Daniel Román-Acosta Title: The metaverse in virtual education: towards a teacher training proposal based on immersive environments Abstract: The expansion of virtual education after the pandemic highlighted the need to incorporate immersive technologies into teaching and learning processes. In this context, the metaverse was considered an innovative alternative with the potential to enrich teaching practice in digital environments. Based on a theoretical review, the role of the metaverse as an immersive learning environment and its applicability to teacher training were examined. References such as Vygotsky's sociocultural theory and Siemens' connectivism were analyzed, highlighting the value of technological mediation and learning networks. Likewise, gaps in digital competencies and limitations in the pedagogical use of the metaverse in Latin American educational contexts were identified. In response, the need to design a training proposal for teachers at Colegio Nuevo Ecuador, aimed at the pedagogical appropriation of the metaverse, was raised. It was concluded that the integration of the metaverse into virtual education requires a specific training intervention that strengthens teachers' digital competencies. This action would improve the quality of teaching in virtual environments and promote more innovative, interactive, and relevant pedagogical processes. Journal: Metaverse Basic and Applied Research Pages: 72 Volume: 2 Year: 2023 DOI: 10.56294/mr202372 Handle: RePEc:dbk:metave:v:2:y:2023:i::p:72:id:72 Template-Type: ReDIF-Article 1.0 Author-Name: Andrea Eloisa Monroy Villon Title: The Metaverse as an Innovative Tool for Teaching Biology in High School Abstract: Introducción: El presente documento expone el potencial educativo del metaverso como herramienta innovadora para la enseñanza de los contenidos científicos de la asignatura de biología dentro del subnivel de bachillerato, considerando los desafíos pedagógicos actuales y las posibilidades que ofrecen los entornos inmersivos para mejorar la comprensión de fenómenos biológicos. Métodos: Por medio de una revisión teórica y documental de investigaciones de los últimos 5 años, se sistematizo y organizo en torno a categorías clave: conceptualización, aplicaciones, desafíos y oportunidades del metaverso en el proceso enseñanza de la biología. Resultados: Se identificaron aplicaciones educativas relevantes del metaverso, como la simulación de procesos celulares, la exploración anatómica tridimensional, la recreación de ecosistemas y el uso de laboratorios virtuales.     De igual manera, se destacaron beneficios como el aumento en la motivación estudiantil, la personalización del aprendizaje y el fortalecimiento de competencias científicas. Conclusiones: El metaverso ofrece oportunidades significativas para transformar la enseñanza de la biología en el bachillerato, siempre que su implementación se base en principios pedagógicos sólidos, inclusión y formación docente continua Journal: Metaverse Basic and Applied Research Pages: 71 Volume: 2 Year: 2023 DOI: 10.56294/mr202371 Handle: RePEc:dbk:metave:v:2:y:2023:i::p:71:id:71 Template-Type: ReDIF-Article 1.0 Author-Name: Miguel Ángel Meza Lozada Title: New educational triad; technology, bond, society. an epistemic parsimony Abstract: The following article has as its methodological basis the documentary review, since it will contain a set of assertions that come from the theme; triad "Family, School, Community". All this, analyzed from the episteme as the central axis with the idea of knowing; what were the philosophical bases that gave rise to the educational triad as an element that integrates the educational fact. The principle of parsimony as a methodology consists in affirming that the simplest and most vague explanation is the correct one to discern. As a final objective, its evolution towards a new nomenclature called; "Technology, Link, Society". In order to establish new philosophical foundations in the triad, all this is confronted with filmographic elements of the film "The Wave" by Dennis Gansel, all to verify the existence of characteristics of the epistemology of error within the Triad. At the same time, to advance interpretations of the triad under a transitional model. Journal: Metaverse Basic and Applied Research Pages: 70 Volume: 2 Year: 2023 DOI: 10.56294/mr202570 Handle: RePEc:dbk:metave:v:2:y:2023:i::p:70:id:70 Template-Type: ReDIF-Article 1.0 Author-Name: Karla Isabella Valladares Amaya Title: Hypersexualization on TikTok, a case study by Areli Arechiga Abstract: The article analyzed the phenomenon of hypersexualization on the TikTok platform, differentiating it from sexualization and highlighting its impact on the social perception of women. It explained that hypersexualization occurs when the recipients of content highlight sexual traits in women without their consent, a phenomenon that has intensified in the digital age. It was pointed out that social networks, especially TikTok, have facilitated the expansion of this phenomenon due to their high reach and the massive interaction between users. The platform, initially focused on entertainment, evolved towards a variety of content, including fashion, where content creators are frequently hypersexualized through comments and responses from viewers. It was argued that the social and cultural structure continues to promote the reduction of women to their physical appearance, ignoring other aspects such as their abilities and achievements. The article also addressed the role of the commodification of the female body in digital media, where hypersexualization becomes a resource for generating visibility and success on social networks. It was concluded that, although the TikTok platform has regulations on child sexualization, there are no specific rules to curb hypersexualization in comments on content generated by adults. Finally, the need for further studies to understand the consequences of this phenomenon and the implementation of stricter regulations to ensure a safer digital environment was proposed. Journal: Metaverse Basic and Applied Research Pages: .65 Volume: 3 Year: 2024 DOI: 10.56294/mr2024.65 Handle: RePEc:dbk:metave:v:3:y:2024:i::p:.65:id:.65 Template-Type: ReDIF-Article 1.0 Author-Name: Ariel Pazos Ortiz Title: More doctors in 280 characters: the Brazilian government, Twitter and the Cuban medical presence Abstract: The present work aims to analyze the political discourse of the Brazilian government on the More Doctors Program on the digital social network Twitter between August 1, 2018 and August 1, 2019, based on the study of several institutional and political profiles. The research reviews the background of the Cuban medical collaboration, the Brazilian socioeconomic context in which the participation of thousands of Cuban doctors in the More Doctors program took place and the consequences of Cuba's withdrawal from the agreement. Likewise, theoretical assumptions regarding the use of digital social networks in political communication are systematized, with an emphasis on Twitter as a platform for political discourse. To this end, a combination of various scientific research methods and techniques is used, together with the analysis of a sample of 168 tweets. The thesis concludes that the Brazilian government's discourse regarding the program was heterogeneous and changing, that Cuban medical collaboration in Brazil was a historic milestone and that the hostility of Bolsonaro's discourse led to its interruption. Journal: Metaverse Basic and Applied Research Pages: .60 Volume: 3 Year: 2024 DOI: 10.56294/mr2024.60 Handle: RePEc:dbk:metave:v:3:y:2024:i::p:.60:id:.60 Template-Type: ReDIF-Article 1.0 Author-Name: Dominikus David Biondi Situmorang Title: Benefits of using Chat Generative Pre-Trained Transformers (ChatGPT) for human safety from major disaster: What do we need to do before, during, and after a solar storm? Abstract: Objective: This paper aims to indicate to the general the to-do list before, during, and after the major disaster to man survive in case of a solar storm.   Design/Methodology/Approach: General is a to-do list item before, during, and after a solar storm. As a reference, I also had an interview with ChatGPT. There are six main questions that are very important to discuss during the interview. Findings: It has been proven that ChatGPT provides many logical recommendations that can be applied by everyone worldwide, without exception, so there is no one left behind. This corresponds to the goals of the Sustainable Development Goals. Conclusion: Humans need to be prepared before, during, and after a major disaster, in this case, solar storms for us to survive the threat we are facing. There are potential limitations to each disaster, but preparation and adequate information can significantly increase our survival and reduce the impact on our living conditions. Journal: Metaverse Basic and Applied Research Pages: 56 Volume: 4 Year: 2025 DOI: 10.56294/mr202556 Handle: RePEc:dbk:metave:v:4:y:2025:i::p:56:id:56 Template-Type: ReDIF-Article 1.0 Author-Name: Samuel Ejiro Uwhejevwe-Togbolo Author-Name: Felix Enaibre Ighosewe Author-Name: Elugom Festus Ubogu Title: Accounting firm performance and the metaverse realism in Nigeria Abstract: The study aim to explore accounting firm performance and the metaverse realism. The study acknowledged the fact that metaverse is a collection of mixed-reality online spaces which allows users to communicate with each other virtually. Usually featuring digital materials and a personalized avatar, these communal virtual areas are engaging. Video games and mobile applications are now included in the range of metaverse-related technologies, which also include augmented reality (AR) and virtual reality (VR). With a computer, tablet, or smartphone, anyone may access the metaverse, which is like a 3D version of the Internet and does not require a VR headset. The benefits and challenges of the metaverse was extra in the study, while also advocated that accountants and their firms should comply to the rules and regulations guiding the metaverse. The study concluded that firms should think about teaching and training their staff to service customers in this new environment in addition to making a presence in the metaverse. Journal: Metaverse Basic and Applied Research Pages: 69 Volume: 3 Year: 2024 DOI: 10.56294/mr202469 Handle: RePEc:dbk:metave:v:3:y:2024:i::p:69:id:69 Template-Type: ReDIF-Article 1.0 Author-Name: Richar Jacobo Posso-Pacheco Author-Name: Elizabeth Alexandra Gutiérrez-Ramos Author-Name: Nelly Jimena Chica-Montero Author-Name: Jenny Araceli Alemán-Aguay Author-Name: Maria del Carmen Rondal-Guanotasig Author-Name: Kevin Santiago Mullo-Cóndor Title: Evaluation of Artificial Intelligence Technologies and the Metaverse in Adapting Pedagogical Strategies Abstract: The COVID-19 pandemic accelerated the adoption of artificial intelligence and the metaverse in education, highlighting their potential to personalize learning and provide instant feedback. A descriptive study was conducted with 38 teachers in Quito, evaluating the acceptance of AI technologies through surveys based on the Technology Acceptance Model. The results showed a positive attitude towards AI and the metaverse, influenced by perceived usefulness, ease of use, and self-efficacy. The importance of these factors for technological adoption is emphasized. Despite limitations, the study highlights the potential of AI and the metaverse to enhance educational practices and suggests further research. Journal: Metaverse Basic and Applied Research Pages: 68 Volume: 3 Year: 2024 DOI: 10.56294/mr202468 Handle: RePEc:dbk:metave:v:3:y:2024:i::p:68:id:68 Template-Type: ReDIF-Article 1.0 Author-Name: Patakamudi Swathi Author-Name: Dara Sai Tejaswi Author-Name: Mohammad Amanulla Khan Author-Name: Miriyala Saishree Author-Name: Venu Babu Rachapudi Author-Name: Dinesh Kumar Anguraj Title: Enhancing the Identification of False News using Machine  Learning Algorithms: A Comparative Study Abstract: In today's digital world filled with information overload, preventing the rampant spread of fake news has become an urgent task. Discover the Fake News Prediction System (FNPS), which uses advanced machine learning and technology to provide innovative solutions and powerful methodologies. Natural language processing methods. FNPS uses sophisticated feature engineering from diverse, curated datasets to identify underlying patterns in fraudulent content and significantly improves the ability to recognize authenticity. FNPS achieves outstanding performance using a combination of classifiers combining TF-IDF vectorization, deep learning architecture, and sentiment analysis, demonstrating its ability to accurately predict the legitimacy of news articles. Beyond simple forecasting, FNPS provides an intuitive user interface for evaluating news content in real time. This not only increases accessibility but also promotes media literacy and responsible consumption of information. Provides additional information and promotes robust public discourse. FNPS essentially demonstrates the revolutionary potential of advanced technology in ongoing combat. This will further the important public goal of ensuring the reliability and integrity of information in the digital age. Journal: Metaverse Basic and Applied Research Pages: 66 Volume: 3 Year: 2024 DOI: 10.56294/mr202466 Handle: RePEc:dbk:metave:v:3:y:2024:i::p:66:id:66 Template-Type: ReDIF-Article 1.0 Author-Name: Solomon Olusegun Oyetola Author-Name: Bolaji David Oladokun Author-Name: Kudu Dogara Title: LIS Educators’ Perception Towards the Adoption of AI Tools in Nigerian Library Schools Abstract: The incorporation of Artificial Intelligence (AI) into education marks a significant shift in how students learn, teachers teach, and educational institutions operate. This research delved into the knowledge and views of Library and Information Science (LIS) educators regarding the use of AI in library schools in Rivers State. The study employed a survey approach, combining qualitative and quantitative methods. A total of 44 LIS educators from various institutions in Rivers State participated, selected through random sampling, and data were collected using an online survey. The study found that while many LIS educators are aware of AI and have integrated it into their teaching and research, there remains a considerable gap in formal training and professional development in this area. Despite this, there is a clear understanding among educators of the value of AI in library and information science education, in line with broader trends in education and industry. The research also identified positive attitudes towards AI as a tool to enhance education quality and prepare students for careers in librarianship and information science. However, several barriers hinder the integration of AI into curricula and practices, including lecturer attitudes, credibility of information sources, internet connectivity, negative institutional perceptions, and low lecturer competency in AI. To address these challenges, the study recommends that Nigerian library schools fully implement AI technologies like chatbots, barcodes, RFIDs, and robotics to enhance teaching activities. It also suggests that higher education institutions develop specialized training programs and workshops on AI for library schools, covering both basic and advanced concepts. This would enable educators to effectively integrate AI into their teaching and research practices. Journal: Metaverse Basic and Applied Research Pages: 65 Volume: 3 Year: 2024 DOI: 10.56294/mr202465 Handle: RePEc:dbk:metave:v:3:y:2024:i::p:65:id:65 Template-Type: ReDIF-Article 1.0 Author-Name: Rubén González Vallejo Title: The Role of Avatars in Language Learning in the Metaverse Abstract: In the field of education, new technologies have given rise to innovative teaching methodologies to cater to digital natives. Among them, the metaverse and its emphasis on multimodality allow students to embody avatars to explore replicas of the physical world. This phenomenon democratizes access to cultural and social experiences through teleportation, challenging the limitations of the physical world. For all this to be possible, the avatar, central to this dynamic, acts as an intermediary between the metaverse and the real world, fostering three-dimensional cooperation and global interaction through automatic translation and accessibility features. Specifically, in the realm of language teaching, the avatar represents an alter ego that promotes the ideal and polysemic self, reducing social pressure and providing security to the student. On the other hand, in the learning process, the avatar promotes student autonomy, allowing for a constructivist and communicative approach. The recreation of diverse linguistic and extralinguistic contexts in the metaverse enables students to develop language and cultural competencies in an immersive manner. Furthermore, the sharing and sensory aspects of scenarios and teaching materials contribute to richer feedback, strengthening the sense of learning and student security in this three-dimensional, barrier-free environment. Journal: Metaverse Basic and Applied Research Pages: 62 Volume: 3 Year: 2024 DOI: 10.56294/mr202462 Handle: RePEc:dbk:metave:v:3:y:2024:i::p:62:id:62 Template-Type: ReDIF-Article 1.0 Author-Name: Samuel Ejiro Uwhejevwe-Togbolo Author-Name: Ubogu Festus Elugom Author-Name: Nelson Iguemedere Ofomaja Title: Ethical use of data in the metaverse for corporate social responsibility Abstract: The study examined ethical use of data in the metaverse for corporate social responsibility (CSR). The study noted that Metaverse, is an emerging technology with vast potential for businesses, social interactions, and entertainment. Nevertheless, with the increasing use of data in this digital realm, it is crucial to ensure the ethical use of data and prioritize Corporate Social Responsibility (CSR). Thus, metaverse has garnered a lot of interest recently. It describes a group virtual shared environment that is produced through the combination of virtual, augmented, and physical reality settings. The metaverse can be conceptualized as an immersive, persistent, and networked virtual environment where users can explore different virtual environments, interact with one another, and take part in a variety of activities. Consequently, in the metaverses, CSR plays a crucial role. These elements consist of safeguarding user privacy and data security, battling false and misleading information, encouraging diversity and inclusion, addressing the impact on the environment, supporting moral business conduct, and enhancing stakeholder trust. The study concluded that Corporate social responsibility is crucial when it comes to the moral use of data in the metaverse. Companies can foster trust with their users and help the metaverse succeed as a whole by making sure that user data is gathered, stored, and used ethically. It was recommended that firms should consider the environmental impact of the metaverse and adopt sustainable practices to minimize negative consequences on the environment. Journal: Metaverse Basic and Applied Research Pages: 61 Volume: 3 Year: 2024 DOI: 10.56294/mr202461 Handle: RePEc:dbk:metave:v:3:y:2024:i::p:61:id:61 Template-Type: ReDIF-Article 1.0 Author-Name: Md. Alimul Haque Author-Name: Moidur Rahman Author-Name: Md. Faizanuddin Author-Name: Danish Anwar Title: Educational Horizons of the Metaverse: Vision, Opportunities, and Challenges Abstract: The onset of the COVID-19 pandemic prompted a profound reconsideration of our approaches to teaching and learning. The metaverse, blending 3D digital realms with the intersection of reality and the virtual landscape, has emerged as a prospective frontier in education, offering substantial promise. Despite its potential, scant attention has been devoted in current research to examining the metaverse through the lens of education, marking it as a relatively unexplored domain. In this article, we commence by presenting the conceptualizations of the metaverse, delving into its inception, definitions, and common attributes. Subsequently, a precise delineation of the metaverse in an educational context is articulated, accompanied by an elaborate framework that undergoes thorough exploration of its distinctive features. We expound upon four conceivable applications of the metaverse in education, elucidating the rationale and providing illustrative cases for each: blended learning, language acquisition, competence-based education, and inclusive educational practices. Our primary discoveries indicate that the terms "education," "application," and "metaverse" appeared with the highest frequency and demonstrated interconnectedness. Upon analysis, it becomes evident that concepts like "challenge," "teaching," and "knowledge" have not received exhaustive research attention. Concluding our exploration, we put forth a spectrum of research topics that are pertinent to the intersection of the metaverse and education, serving as potential avenues for future scholarly investigations. Journal: Metaverse Basic and Applied Research Pages: 60 Volume: 3 Year: 2023 DOI: 10.56294/mr202460 Handle: RePEc:dbk:metave:v:3:y:2023:i::p:60:id:60 Template-Type: ReDIF-Article 1.0 Author-Name: Oyighan Diseiye Author-Name: Sandra Ejiro Ukubeyinje Author-Name: Bolaji David Oladokun Author-Name: Venatus V. Kakwagh Title: Emerging Technologies: Leveraging Digital Literacy for Self-Sufficiency Among Library Professionals Abstract: In today's rapidly evolving information landscape, library professionals play a pivotal role in helping individuals and communities’ access, evaluate, and utilize digital resources effectively. As technology continues to reshape the way information is accessed and disseminated, library professionals must embrace digital literacy as a key competency. This essay explores the importance of digital literacy in the context of emerging technologies and how library professionals can leverage it to achieve self-sufficiency in their roles. The paper concludes that digital literacy empowers library professionals to navigate the digital landscape, harness AI and data analytics, curate digital resources effectively, teach online information evaluation, and promote digital inclusion. Given the ever-evolving digital information landscape, librarians are entrusted with the critical task of providing access to knowledge and guiding patrons through a complex web of digital resources. From the paper, it is believed that leveraging digital literacy is the key to achieving self-sufficiency in these roles. As information navigators in the digital age, librarians must continue to cultivate their digital literacy skills and adapt to emerging technologies. The paper recommends that librarians should invest in continuous training and professional development programs focused on digital marketing, e-commerce, and content creation, libraries should allocate resources strategically to invest in the necessary digital tools and platforms for income generation and libraries can implement change management strategies to address resistance to digital transformation and foster a culture of innovation. Journal: Metaverse Basic and Applied Research Pages: 59 Volume: 3 Year: 2023 DOI: 10.56294/mr202459 Handle: RePEc:dbk:metave:v:3:y:2023:i::p:59:id:59 Template-Type: ReDIF-Article 1.0 Author-Name: Agnieszka Pregowska Author-Name: Magdalena Osial Author-Name: Aleksandra Gajda Title: What will the education of the future look like? How have Metaverse and Extended Reality affected the higher education systems? Abstract: Education is one of the essential foundations of the sustainable development of societies, in particular, the objectives SDG4 of the UN General Assembly. Extended Reality (XR, so-called Metaverse) enables multisensory interaction with virtual environments, computer-created objects, and avatars. Also, the dynamic development of Head Mounted Displays (HDMs) allows for an increasingly deeper experience of the virtual world, especially through the development of depth perception, including the rendering of several modalities like vision, touch, and hearing. This creates a unique opportunity to revolutionize the higher education system by adding a new dimension of cognition and making it accessible to more people, especially those living in hard-to-reach areas. It is also a perfect complement to the process of educating students during a pandemic, such as the recent COVID-19 pandemic. In this paper, based on the literature and our experience, we provided an overview of the possibility of the Metaverse application in higher education taking into account the advantages and limitations of the systems. It turned out that XR-based solutions can be successfully applied in medical education, chemistry courses as well as in Science, Technology, Engineering, and Mathematics (STEM) education. Moreover, the XR-based systems are useful for learning spatial skills such as navigation, spatial reasoning, and perception. In the case of remote learning, XR enables easier adaptation to the educational formula. Also, during lockdowns, an XR-based application can be considered a tool to promote socialization in the event. Thus, it enables to implementation of open and inclusive learning and teaching space, namely Edu-Metaverse. In the current social context, the obtained results provided valuable insights into factors affecting the users during the application of Metaverse in education processes, including remote learning. Finally, this paper suggests a research direction for the development of effective Metaverse-based educational solutions. Journal: Metaverse Basic and Applied Research Pages: 57 Volume: 3 Year: 2023 DOI: 10.56294/mr202457 Handle: RePEc:dbk:metave:v:3:y:2023:i::p:57:id:57 Template-Type: ReDIF-Article 1.0 Author-Name: Rubén González Vallejo Title: Metaverse, Society & Education Abstract: One of the challenges that the educational system has had to face is the large number of information channels that prevail in communication and social organization, and which require the implementation of specific skills to address new realities. Educational institutions have been immersed in new teacher training plans aimed at improving the quality of teaching and adapting to the rhythms that technology imposes on social behaviors and attitudes. In this sense, scientific and technological advances have left their mark on numerous educational aspects, offering a more hybrid and inclusive system and greater educational autonomy thanks to access to educational resources available both online and through internal platforms, as well as an adapted learning pace. The educational immersion provided by the metaverse must be considered a transcendental element that invites reflection on new teaching approaches capable of absorbing the changes occurring in an increasingly technological society. Therefore, new research in the metaverse is needed from different sectors, since only interdisciplinary analyses can increase the potential of the three-dimensional world, reduce its limitations, and, above all, control the massive sources of data that are propelling us towards a new cyberculture. To achieve this, it will be necessary to reduce the digital divide and promote digital competencies, with the aim of establishing a new educational paradigm that lays the foundations for innovative and adaptable teaching to the needs of the 21st century. Journal: Metaverse Basic and Applied Research Pages: 49 Volume: 2 Year: 2023 DOI: 10.56294/mr202349 Handle: RePEc:dbk:metave:v:2:y:2023:i::p:49:id:49 Template-Type: ReDIF-Article 1.0 Author-Name: Comité Editorial Title: Author Guidelines Abstract: Journal: Metaverse Basic and Applied Research Volume: 2 Year: 2023 Handle: RePEc:dbk:metave:v:2:y:2023:i::p::id: Template-Type: ReDIF-Article 1.0 Author-Name: Shirley Tumiri Author-Name: Luis Duran Author-Name: Johanna Lin Author-Name: Norma B. Ríos Author-Name: Ana Mosca Author-Name: Teresa Gómez Title: Image in nursing and simulation Abstract: Introduction: professional image is a relevant aspect in the profile of any graduate due to its external impact on society. It is projected to others based on physical aspects and consolidated with what others perceive and interpret from every action. This article describes the contributions that clinical simulation offers to the professional image of students at the University Institute of the Italian Hospital. Method: the study was a quantitative, descriptive, cross-sectional, and prospective one. Results: of the 90 surveyed students, 39,78 % responded that clinical simulation provided them with skills, 38,67 % reported that it provided them with security, 12,71 % reported that it improved their professional identity, and 8,84 % said that it helped them with communication. The factor that contributed the most to the formation of professional identity was the execution of techniques in the simulation center, with 69,03 %. Conclusion: it was possible to identify in the student body that clinical simulation provided them with skills, security, and a clearer professional identity. On the other hand, students considered that the use of a complete uniform in clinical simulations contributed to the construction of their professional image, as it produced attitudinal changes that influence their dress and are subsequently projected in their image. Journal: Metaverse Basic and Applied Research Pages: 36 Volume: 2 Year: 2023 DOI: 10.56294/mr202336 Handle: RePEc:dbk:metave:v:2:y:2023:i::p:36:id:36 Template-Type: ReDIF-Article 1.0 Author-Name: Yonathan Mario Gonzales Tito Author-Name: Luis Napoleón Quintanilla López Author-Name: Alfredo Javier Pérez Gamboa Title: Metaverse and education: a complex space for the next educational revolution Abstract: The information age, the impact of Covid-19 and the fourth industrial revolution have accelerated the processes of digitization and virtualization of society. Implemented in multiple scientific disciplines and social spaces, technological advances are projected towards increasingly immersive and interconnected scenarios. The study carried out allowed the review and produce a qualitative synthesis of the possibilities of exploiting the metaverse for educational purposes. The research was carried out based on a qualitative review design, using a predefined protocol and the use of a priori categories for the analysis of emerging codes and categories. The main results suggest that the metaverse presents various benefits, services and tools that can be applied to improve the quality and access in education. It is appreciated that the construction of an educational metaverse may be possible in the future. Journal: Metaverse Basic and Applied Research Pages: 56 Volume: 2 Year: 2023 DOI: 10.56294/mr202356 Handle: RePEc:dbk:metave:v:2:y:2023:i::p:56:id:56 Template-Type: ReDIF-Article 1.0 Author-Name: Devanshu Kumar Author-Name: Alimul Haque Author-Name: Khushboo Mishra Author-Name: Farheen Islam Author-Name: Binay Kumar Mishra Author-Name: Sultan Ahmad Title: Exploring the Transformative Role of Artificial Intelligence and Metaverse in Education: A Comprehensive Review Abstract: Introduction: this review paper provides a comprehensive examination of the applications and impact of artificial intelligence (AI) in the field of education. With advancements in AI technologies, the educational landscape has witnessed significant transformations. This review aims to explore the diverse AI techniques employed in education and their potential contributions to teaching, learning, assessment, and educational support. Objective: this research article aims to tracing the development of AI in education from its early beginnings to its current state. It highlights key milestones and breakthroughs that have shaped the field, including the emergence of intelligent tutoring systems and expert systems. Methods: the article provides a comprehensive overview of the various AI techniques utilized in education, such as machine learning, natural language processing, computer vision, and data mining. Each technique is discussed in detail, showcasing the algorithms, models, and methodologies used within each approach. Results: while the benefits of AI in education are substantial, the paper also addresses the challenges associated with its integration. Ethical considerations, privacy concerns, and the need for effective human-AI collaboration are discussed in-depth. Conclusion: this review underscores the transformative potential of AI in education. By harnessing AI technologies effectively and responsibly, educators and policymakers can unlock new possibilities for enhancing teaching and learning experiences, fostering personalized instruction, and driving educational advancement. Journal: Metaverse Basic and Applied Research Pages: 55 Volume: 2 Year: 2023 DOI: 10.56294/mr202355 Handle: RePEc:dbk:metave:v:2:y:2023:i::p:55:id:55 Template-Type: ReDIF-Article 1.0 Author-Name: Rafael Cuentas Figueroa Author-Name: Glen Cuentas Correa Author-Name: Suraya del Rosario Pimienta Gomez Title: Statistical analysis of social networks as a means of communication for children in educational institutions in Riohacha, La Guajira, Colombia Abstract: Technological advancements have impacted human life in various magnitudes, influencing the social, cultural, and educational aspects, particularly among children. The study aimed to examine the influence and impact of social networks concerning issues such as cyberbullying, sexting, grooming, and vamping, among others. Furthermore, different indicators of social network incidence in the school population were explored. According to the conclusions drawn, it was found that the use of social networks negatively affects the academic performance of children in Riohacha, generating social isolation, fear, and both visual and mental fatigue. It was also observed that most children in Riohacha spend between 3 to 4 hours a day on social networks and generally do not use them to carry out inappropriate behaviors. In most cases, they also do not exchange messages or videos not suitable for their age; when this occurs, those involved are removed from their contact lists. Journal: Metaverse Basic and Applied Research Pages: 53 Volume: 2 Year: 2023 DOI: 10.56294/mr202353 Handle: RePEc:dbk:metave:v:2:y:2023:i::p:53:id:53 Template-Type: ReDIF-Article 1.0 Author-Name: Rubén Darío Cárdenas Espinosa Author-Name: Julio César Caicedo-Erazo Author-Name: Mauricio Arbeláez Londoño Author-Name: Iris Jimenez Pitre Title: Inclusive Innovation through Arduino Embedded Systems and ChatGPT Abstract: This article aims to highlight the possibilities of inclusive innovation provided by the ChatGPT Artificial Intelligence Model through the development of projects that apply the Internet of Things (IoT) together with Arduino Embedded Systems. Inclusive innovation, considered as a path towards sustainable development, refers to the creation of new goods and services conceived for, by and with those who have been marginalized from the mainstream of development, particularly those people living in poverty who coexist with the higher income strata in society. Today, innovation drives the generation of new technological projects in need and demand. Through the Internet of Things (IoT) and Arduino Embedded Systems, which are designed to fulfill one or more functions through microcontrollers in real time, significant popularity has been achieved in the field of education and applied research. It is in these fields where the ChatGPT Model plays a crucial role in the progress of these areas. The methodology implemented consists of a Participatory Action Research with a qualitative approach, which was developed in the following cycles: 1. Planning of the intervention, 2. The intervention instrument selected was the Field Diaries on Digital Boards. As a result of this research, the development of Digital Educational Resources that contribute to the educational processes in the development of Free Software and Hardware was achieved. With this, the development of Digital Educational Resources for the Computer Engineering program was achieved. Journal: Metaverse Basic and Applied Research Pages: 52 Volume: 2 Year: 2023 DOI: 10.56294/mr202352 Handle: RePEc:dbk:metave:v:2:y:2023:i::p:52:id:52 Template-Type: ReDIF-Article 1.0 Author-Name: Gonzalo Junior Junco Luna Title: Study on the impact of artificial intelligence tools in the development of university classes at the school of communication of the Universidad Nacional José Faustino Sánchez Carrión Abstract: Technological progress has led to the development of computational elements applicable in various spheres of human activity. Artificial Intelligence (AI) stands out, whose growth is transforming, among other aspects, how students experience the educational process. In this context, this study aims to evaluate the impact of the use of AI tools in university classes of students at the Academic Professional School of Communication Sciences of the Universidad Nacional José Faustino Sánchez Carrión (Lima, Peru). Following a quantitative approach with experimental scope, three working days focused on the use of three AI tools applied to the subjects of Journalistic Writing, Advertising Writing and Audiovisual Communication. Eighty-four students from the fifth, seventh and ninth cycles of studies at the aforementioned school participated. The results indicate that students value the relevance of AI tools in their academic training and professional development. However, difficulties related to internet connectivity for optimal performance of AI platforms and full utilization of their benefits are highlighted. The study concludes by emphasizing the need for more spaces for the dissemination and socialization of experiences on the potential of AI, with a view to expanding and connecting the university academic community. Journal: Metaverse Basic and Applied Research Pages: 51 Volume: 2 Year: 2023 DOI: 10.56294/mr202351 Handle: RePEc:dbk:metave:v:2:y:2023:i::p:51:id:51 Template-Type: ReDIF-Article 1.0 Author-Name: Noris Laudith Jiménez Pitre Author-Name: Orlando Cárcamo Berrio Author-Name: Yesica Paola Bula Amaya Title: Communication synergy in social networks as an interactive aspect for the development of early childhood education in educational institutions in Riohacha, La Guajira Abstract: This research examines the communicative synergy on social media as an interactive aspect in the development of early childhood education. Its objective is to analyze the communicative correlation on social media and its effects on cyberbullying, sexting, grooming, vamping, among others. Additionally, it seeks to determine the conditions of social media use by school-aged children, as well as the advantages they provide in terms of message exchange with other familiar children, friends, and relatives, known adults, friends, and family members. It also aims to identify the disadvantages of social media for school-aged children, particularly regarding the risks of exchanging messages about sex and love with unknown children and adults, and describes how these disadvantages can negatively impact their emotional and physical well-being, as well as their social isolation. Journal: Metaverse Basic and Applied Research Pages: 50 Volume: 2 Year: 2023 DOI: 10.56294/mr202350 Handle: RePEc:dbk:metave:v:2:y:2023:i::p:50:id:50 Template-Type: ReDIF-Article 1.0 Author-Name: Paige Sandheinrich Author-Name: James Hutson Title: Haptic Preservation of Cultural Ephemera: an Extended Reality Solution Using Stereoscopic Experience Replication for Victorian Parlor Culture Abstract: This study presents a solution to the problem of interacting with, while simultaneously preserving, fragile cultural heritage, such as Victorian parlor culture artifacts, which are essential cultural heritage items but at risk of damage and deterioration. The proposed multi-sensory experience uses extended reality (XR) technology, head-mounted displays (HMD) and haptic feedback via haptic gloves, providing an immersive experience that allows people to interact with these artifacts in a virtual environment. By replicating the experience of a Victorian parlor, this study provides a glimpse into the past and provides valuable resources for researchers. The proposed solution not only provides access to the public and researchers of a collection, but also addresses the conflicting demands of curators and conservators by preserving these artifacts while still engaging a modern audience. The approach mitigates incidents of further deterioration or vandalism, ensuring the long-term preservation of cultural heritage resources. Through XR technology, viewers can handle fragile examples of technology, such as stereoscopic images, stereocards, and stereographs, without risking damage to the original materials. Haptic feedback can simulate the texture of the objects, providing a more realistic and immersive experience. Moreover, this study highlights the importance of preserving cultural heritage leveraging emerging technologies and emphasizes the historical and cultural significance of these objects. Journal: Metaverse Basic and Applied Research Pages: 48 Volume: 2 Year: 2023 DOI: 10.56294/mr202348 Handle: RePEc:dbk:metave:v:2:y:2023:i::p:48:id:48 Template-Type: ReDIF-Article 1.0 Author-Name: Rubén Martínez Sánchez Title: Transforming online education: the impact of gamification on teacher training in a university environment Abstract: Introduction: gamification consists of the application of game elements and mechanics in non-game contexts, such as education. The elements that can be included in a gamification strategy are very varied, from the design of characters and virtual worlds to the use of rewards and challenges. Aim: to analyze the implementation of a gamification strategy in the Master's Degree in Teacher Training. Methods: a case-control study was conducted. The sample consisted of 84 students who were divided into two groups: an experimental group, which received the gamification intervention, and a control group that did not receive any intervention. To evaluate the effectiveness of the intervention, student retention and knowledge acquisition were measured through the implementation of an assessment tool. Results: it was observed that the mean retention of participants between each session was similar in this group. This suggests that the length of the session itself did not have a significant impact on content retention. An increase in the number of interactions made in the chat between participants was observed, suggesting increased engagement and participation in the learning process. This increase in viewing time and student participation can be attributed to the implementation of the gamification methodology, which uses playful elements to motivate and maintain participants' interest in the learning process. Conclusions: the implementation of a gamification strategy in distance and online learning was an effective tool to improve student retention and knowledge acquisition. Journal: Metaverse Basic and Applied Research Pages: 47 Volume: 2 Year: 2023 DOI: 10.56294/mr202347 Handle: RePEc:dbk:metave:v:2:y:2023:i::p:47:id:47 Template-Type: ReDIF-Article 1.0 Author-Name: Theodorus Alkino Rifaldo Sebo Author-Name: Aloysius Selo Aryobimo Oentarto Author-Name: Dominikus David Biondi Situmorang Title: “Counseling-Verse”: A Survey of Young Adults from Faith-Based Educational Institution on the Implementation of Future Mental Health Services in the Metaverse Abstract: Objective: pastoral care in mental health interventions to prevent the spread of COVID-19 (such as lockdowns) put people's mental health and emotional well-being at jeopardy, especially today's young people. Because of their extensive use of screen-mediated solitary social media mixed with inadequate face-to-face interpersonal skills, they are more sensitive to mental health disorders such as loneliness, anxiety, and depression. Pastoral counseling treatments using Metaverse (aka “counseling-verse”), according to the authors, might become one of the most useful treatments available today. Methods: the research method uses a quantitative approach with survey methods in collecting subject data, with a total of 143 young people participants. Results: main findings were fivefold: (i) The majority of young people today know very well what the Metaverse is. (ii) The majority of young people have a positive view of the existence of the Metaverse, that they perceive this as something unique and as a technological development. (iii) The majority of young people agree with the counseling service at Metaverse. (iv) The reason they agree is because this counseling service at Metaverse can be a surefire solution to their current problems. (v) The majority of young people choose the type of individual counseling services and consultations on all mental health services provided on Metaverse. Conclusions: based on the results of the research that has been carried out, it can be concluded that the pastoral counseling service at the Metaverse is one type of appropriate intervention and is the choice for young people today. Through this "counseling-verse" it is hoped that it can be a surefire solution to help young people who experience mental health issues such as loneliness, anxiety, and depression; as a result of public health measures to prevent the spread of COVID-19 (such as lockdowns). Journal: Metaverse Basic and Applied Research Pages: 42 Volume: 2 Year: 2023 DOI: 10.56294/mr202342 Handle: RePEc:dbk:metave:v:2:y:2023:i::p:42:id:42 Template-Type: ReDIF-Article 1.0 Author-Name: Amrita Prakash Author-Name: Alimul Haque Author-Name: Farheen Islam Author-Name: Deepa Sonal Title: Exploring the Potential of Metaverse for Higher Education: Opportunities, Challenges, and Implications Abstract: Introduction: the Metaverse, a virtual space where users can engage with each other in a variety of experiences, has gained significant attention in recent years. With the advent of advanced technologies like Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), the possibilities of the Metaverse have expanded to create new opportunities for learning and education. Objective: this research article aims to explore the potential of the Metaverse for higher education, including its opportunities, challenges, and implications. Methods: the article provides a comprehensive overview of the Metaverse, its history, and its key components. It then examines the potential of the Metaverse for higher education by reviewing relevant literature and analyzing the benefits that it can offer. These benefits include increased accessibility, flexibility, and interactivity, as well as the potential for immersive and personalized learning experiences. Results: the article also identifies the challenges and limitations of the Metaverse, such as technical limitations, privacy and security concerns, and the need for digital literacy skills. It further discusses the implications of using the Metaverse for higher education, including its impact on teaching and learning, curriculum design, and student engagement. Conclusions: finally, the article proposes some recommendations for educators and institutions interested in exploring the use of the Metaverse for higher education. These recommendations include developing a clear understanding of the educational goals, selecting appropriate technologies and platforms, and providing training and support for both educators and students. Journal: Metaverse Basic and Applied Research Pages: 40 Volume: 2 Year: 2023 DOI: 10.56294/mr202340 Handle: RePEc:dbk:metave:v:2:y:2023:i::p:40:id:40 Template-Type: ReDIF-Article 1.0 Author-Name: Rubén González Vallejo Title: Metaverse and translation studies: analysis of machine translation Abstract: Although translation is fundamental, in collaboration with artificial intelligence, for the development and success of interaction and communication in the metaverse, little attention has been devoted to the direct influence of linguistic communication in three-dimensional space. Therefore, in this paper we have analyzed different research focused on the metaverse, coming from various disciplines, which have used the machine translation service. The aim is to know the perceptions about its use and quality, and thus understand what potential it would have in virtual reality and the challenges it poses. Documents were retrieved from the SciELO, Google Scholar and Dialnet databases, and those studies that have directly or indirectly used the automatic translation tool to favor communication and interaction between users were included. The results show a generally positive perception on the part of the studies analyzed, although the imprecision of the automatic translation engines and the lack of linguistic combinations are qualified. Finally, the importance of studying communication in the metaverse, opening up the number of available languages and research on the training of translation engines is highlighted, as the revenue of the machine translation market is bound to increase in the coming years due to the pace of production and the productivity offered. Journal: Metaverse Basic and Applied Research Pages: 38 Volume: 2 Year: 2023 DOI: 10.56294/mr202338 Handle: RePEc:dbk:metave:v:2:y:2023:i::p:38:id:38 Template-Type: ReDIF-Article 1.0 Author-Name: Hayder A. Nahi Author-Name: Mustafa Asaad Hasan Author-Name: Ali Hussein Lazem Author-Name: Mohammed Ayad Alkhafaji Title: Securing Virtual Architecture of Smartphones based on Network Function Virtualization Abstract: One of the most difficult parts of Network Function Virtualization (NFV) installations is security. The NFV environment is a large-scale, software-driven one with a variety of components. Network topologies and traffic flows are continuously and managed to change. Such complexity necessitates a comprehensive security framework that permits automatic and to manage changeable network conditions, a quick response is required with the least amount of manual involvement. This paper introduced many solutions for securing the NFV environment from attacks such as (Specter and DoS) that attack parts of this architecture based on some experiments. Applied NFV on an operating system of smartphones (Android). We tested some attacks on the device and then on some of the layers in the architecture. We obtain new and obvious results, by comparison, to traditional and updated NFV architecture. Also, update the NFV architecture using vCenter/ESX and Hyper-V being two important terms in security After adding the necessary algorithms to protect the NFV architecture, we noticed about 128 hours to hack a 1,4 megabyte (WinRAR) file, while the same file and the same size needed 126 hours to reach the root without the algorithms used to protect the architecture. Journal: Metaverse Basic and Applied Research Pages: 37 Volume: 2 Year: 2023 DOI: 10.56294/mr202337 Handle: RePEc:dbk:metave:v:2:y:2023:i::p:37:id:37 Template-Type: ReDIF-Article 1.0 Author-Name: Martha C. Correa Moreno Author-Name: Gina L. González Castro Title: Unveiling Public Information in the Metaverse and AI Era: Challenges and Opportunities Abstract: The concept of transparency is a fundamental principle in administrative management that allows citizens to access any type of information or document issued by public entities as part of their functions. This article aims to describe the transparency of public information in the era of the metaverse and artificial intelligence. The guarantee of this right implies, first, the commitment to provide public information openly and freely in all terms, without any kind of restriction and with appropriate truthfulness; second, responding to citizens in a truthful, timely and efficient manner with the aim of covering their needs and interests; and third, producing and/or capturing public information in order to achieve citizen satisfaction. The transparency of public information remains essential in the era of the metaverse and AI. While these new technological developments present challenges, they also offer opportunities to develop innovative transparency practices that can improve democracy and life in society. The era of the metaverse and AI presents significant challenges for the transparency of public information. The limitations to verify information in the metaverse and the opacity of AI pose important barriers to ensure transparency and accountability. It is necessary to develop specific transparency policies and practices for the metaverse and AI, and to promote public education on these topics. It is essential to work on solutions to ensure transparency and responsibility in the digital era. Journal: Metaverse Basic and Applied Research Pages: 35 Volume: 2 Year: 2023 DOI: 10.56294/mr202335 Handle: RePEc:dbk:metave:v:2:y:2023:i::p:35:id:35 Template-Type: ReDIF-Article 1.0 Author-Name: Rubén Martínez Sánchez Title: 360º videos as a tool for social skills training with ASD students Abstract: This study presents research conducted with a group of five students with Autism Spectrum Disorder (ASD) aged between 3 and 7 years, attending a regular school and receiving support from Therapeutic Pedagogy and Hearing and Language. The students participated in a social skills training program that used 360-degree videos to simulate different social situations, such as celebrating birthdays or going on an excursion. The videos were selected to teach the students how to interact in specific social situations, while also showing them how to interpret the emotions of the characters. The study was carried out in a controlled environment to expose the students to previously planned situations. A program was developed consisting of four sessions that addressed different activities to train the social skills of the students, with the main objective being to evaluate the effects of the 360-degree videos on the development of social skills of students with ASD. To check the effectiveness of the visual content, an observation instrument based on a series of pre-established categories of social skills was used. This instrument was applied after each session, allowing the evolution of the program to be evidenced Journal: Metaverse Basic and Applied Research Pages: 34 Volume: 2 Year: 2023 DOI: 10.56294/mr202334 Handle: RePEc:dbk:metave:v:2:y:2023:i::p:34:id:34 Template-Type: ReDIF-Article 1.0 Author-Name: Carlos Alberto Gómez Cano Author-Name: Verenice Sánchez Castillo Author-Name: Tulio Andrés Clavijo Gallego Title: Unveiling the Thematic Landscape of Generative Pre-trained Transformer (GPT) Through Bibliometric Analysis Abstract: Introduction: the Generative Pre-trained Transformer (GPT) is a deep learning language model architecture developed by OpenAI. Aim: to describe the knowledge networks (both at the theoretical and country levels) of the Generative Pre-trained Transformer (GPT) as an emerging technology. Results: 222 Documents were identified, of which 69 were articles, 50 were conference papers, 36 were editorials, 29 were notes, 19 were letters, 14 were reviews, 3 were conference reviews, and 2 were short surveys. In terms of the number of documents per year, 2 were found in 2019, 10 in 2020, 22 in 2021, 44 in 2022, and 144 in 2023. The year-on-year growth rate was over 100 % in all years. The subject area with the highest number of documents was Computer Science with 90 documents. The most productive countries in relation to GPT were the United States with 60 documents, followed by China with 19, the United Kingdom with 18, India with 15, and Australia with 12. Co-occurrence illustrated the centrality of Artificial Intelligence, Natural Language Processing, Deep Learning, and the term Human around ChatGPT and GPT. Conclusions: this bibliometric study aimed to describe the knowledge networks of the Generative Pre-trained Transformer (GPT) as an emerging technology. Although only 222 documents were found, this study revealed a high level of international scientific collaboration in the field. The results suggest that GPT is a highly relevant technology with a wide range of potential applications in natural language processing, artificial intelligence, and deep learning. Moreover, the study was able to qualitatively characterize the main thematic areas surrounding GPT, including its applications in chatbots, text generation, machine translation, sentiment analysis, and more. Journal: Metaverse Basic and Applied Research Pages: 33 Volume: 2 Year: 2023 DOI: 10.56294/mr202333 Handle: RePEc:dbk:metave:v:2:y:2023:i::p:33:id:33 Template-Type: ReDIF-Article 1.0 Author-Name: Carlos Alberto Gómez Cano Author-Name: Verenice Sánchez Castillo Author-Name: Edwin Eduardo Millán Rojas Title: Strategy for improving learning in the Financial Tools and Project Management Course through the use of Second Life-SL Abstract: This research addresses the difficulty of achieving active learning in financial areas through virtual education. The aim of the study was to evaluate a strategy for improving the learning of the Financial Tools and Project Evaluation (HFEP) course using the Second Life (SL) platform. A mixed research approach was used and data was processed using Excel, Atlas ti, and Ucinet programs. Results indicated that although the use of information and communication technologies (ICT) in learning is inevitable, approximately 70 % of students were not familiar with the tool and had never seen a class in a 3D space. However, once they became familiar with SL, 69,6 % of students considered their management level to be low to medium difficulty. Likewise, students associated the use of SL with attitudinal, pedagogical, and technological elements, expressing that it was interesting, entertaining, and novel. Finally, students considered SL to be a very useful tool for the HFEP course, as it allowed them to better understand topics such as project time, budget, and scope. With the pandemic, the use of ICT in teaching processes has spread worldwide, but traditional tools are still the most used. Students are open to new experiences and consider virtual education to be monotonous. One of the challenges of virtual education is to achieve active learning and for the tools implemented in teaching to contribute to skill development. The use of SL contributes greatly to this purpose. Journal: Metaverse Basic and Applied Research Pages: 31 Volume: 2 Year: 2023 DOI: 10.56294/mr202331 Handle: RePEc:dbk:metave:v:2:y:2023:i::p:31:id:31 Template-Type: ReDIF-Article 1.0 Author-Name: Jesús López-Belmonte Author-Name: Santiago Pozo-Sánchez Author-Name: Antonio-José Moreno-Guerrero Author-Name: José-Antonio Marín-Marín Title: We've reached the GOAL. Teaching Methodology for Transforming Learning in the METAVERSE. A teaching innovation project Abstract: Starting from the innovation articulating principles as pillars for updating and educational excellence, it is pertinent to remark on the need to generate new ways to carry out the training processes to respond to students' interests in the digital age. In this line, one of the most pioneering innovations generated by the technological revolution has been the metaverse, a virtual world in which – out of digital devices – a great immersive experience and total interaction with its elements is generated in the user. Due to its short trajectory, the metaverse's potential in education is still waiting to be explored. This project aims to create an educational metaverse helping to develop the didactic contents of different curricular subjects to raise the teaching and learning process to a larger scale of immersion and innovation. For this purpose, a specific didactic methodology will be designed and implemented for training in the metaverse as well as the preparation and implementation of a competence-training program for creating and using virtual classrooms. This way, it will be possible to generate and transfer knowledge in the metaverse out of the improvement of the psychoeducational skills of students as well as to encourage inclusive education and the improvement of diversity care. The methodology this project will follow will be based on cooperative work and the principle of self-sufficiency for the efficient implementation of learning based on projects and problems to teach the didactic contents and achieve the learning objectives. All the above will start from a systematic strategy to follow up and evaluate the project's development and its impact. Journal: Metaverse Basic and Applied Research Pages: 30 Volume: 2 Year: 2023 DOI: 10.56294/mr202330 Handle: RePEc:dbk:metave:v:2:y:2023:i::p:30:id:30 Template-Type: ReDIF-Article 1.0 Author-Name: William Castillo-González Title: The importance of human supervision in the use of ChatGPT as a support tool in scientific writing Abstract: Introduction: Chat GPT could be a supportive tool in scientific research and writing, allowing researchers to focus on generating results and data analysis. However, it is important to consider possible biases and limitations in text generation, as well as ethical and quality implications in scientific knowledge production. Methods: a literature search was conducted on PubMed and Scopus with the keyword "ChatGPT," establishing inclusion and exclusion criteria to select 10 relevant articles on the use of ChatGPT in scientific research and writing in the last 5 years and open access. Results: various authors point out the potential of ChatGPT as a supportive tool in scientific research and writing, highlighting its ability to provide useful comments and suggestions, as well as its use in the development of coherent text and the management of references and citations. However, possible ethical biases and limitations in its use and the need for human supervision are also cautioned. The journal Nature establishes ethical and transparency principles for its use and recommends excluding ChatGPT as an accredited author in a research work. Conclusions: ChatGPT is a useful tool in scientific writing, but its use must be regulated to avoid the substitution of human experience and ensure ethical and quality standards, and caution and human supervision must be exercised to ensure the accuracy of results and recognize its use in research works without attributing authorship. Journal: Metaverse Basic and Applied Research Pages: 29 Volume: 2 Year: 2023 DOI: 10.56294/mr202329 Handle: RePEc:dbk:metave:v:2:y:2023:i::p:29:id:29 Template-Type: ReDIF-Article 1.0 Author-Name: Eduard Antonio Moré Torreblanca Author-Name: Matilde Bolaño García Title: Use of Wayuu myths and legends supported by multimedia applications to strengthen reading and writing skills Abstract: The objective of this research was to evaluate the effectiveness of using Wayuu myths and legends supported by multimedia applications to strengthen literacy skills in 5th-grade students. The research was descriptive, evaluative, and comparative with a quasi-experimental, cross-sectional design. The population consisted of 37 students, forming an intentional sample of students who completed the 5th grade. A single group of students organized by the educational institution was worked with, to whom a pretest and posttest were applied. The data collection technique was direct observation, using a 18-item knowledge test, with dichotomous, simple selection. Reliability was calculated using the K-20 coefficient of Kuder-Richardson, obtaining 0,82, which is considered highly reliable. The results were analyzed using the Wilcoxon (Z) statistic. In conclusion, it was found in the diagnosis that students show significant differences in the levels of literacy learning when applying the pretest and posttest, and that the use of Wayuu myths and legends supported by multimedia applications improved the levels of literacy learning. It is recommended that teachers use these strategies to improve literacy skills in their students. Journal: Metaverse Basic and Applied Research Pages: 28 Volume: 2 Year: 2023 DOI: 10.56294/mr202328 Handle: RePEc:dbk:metave:v:2:y:2023:i::p:28:id:28 Template-Type: ReDIF-Article 1.0 Author-Name: Keguin José González Castro Author-Name: Narlys Patricia Villalobo Ropain Author-Name: Matilde Bolaño García Title: Levels of technological competence in the use of social networks among teachers in Santa Marta Abstract: Social networks are elements that have had a great reception in the educational context, providing students with the possibility of interaction with each other in real time, both synchronously and asynchronously. Deficiencies in competencies in the management of social networks have an impact on educators with little knowledge in technology and therefore on students with deficits in this area. The factors that influence these types of phenomena may be related to the lack of programs and training by institutions or independently by teachers. The objective was to analyze the levels of technological competence of teachers during the pandemic with respect to the use of social networks in tenth grade. An inductive, non-experimental empirical research was proposed, with a cross-sectional design, in the city of Santa Marta, Colombia, at the El Parque District Educational Institution, focusing on tenth grade. The sample was made up of 15 teachers. A data collection instrument was used, composed of 15 closed Likert-type questions. These questions respond to the exploratory, integrative, and innovative levels that underlie the pentagon of competencies in the causal of technological competencies established by the Ministry of National Education of Colombia. Once the interpretation was carried out, it is appreciated that the hypothesis was refuted and that the instrument achieved its purpose; it was evidenced that teachers do have an adequate level of competencies regarding the use of mechanisms such as social networks. However, training should be carried out with the objective of taking advantage of the tacit potential in these tools, which allows for recommendations not only for implementation with the objective of sharing information, but also for evaluating and monitoring, as well as constant updating by the teaching staff so as not to fall behind technological advances that may take place in the future. Journal: Metaverse Basic and Applied Research Pages: 27 Volume: 2 Year: 2023 DOI: 10.56294/mr202327 Handle: RePEc:dbk:metave:v:2:y:2023:i::p:27:id:27 Template-Type: ReDIF-Article 1.0 Author-Name: Carlos Rafael Araujo Inastrilla Title: Internet search trends about the Metaverse Abstract: Introduction: the metaverse phenomenon is vast and continuously grows and develops. Knowing what position the metaverse has been occupying as a theme on the web allows us to achieve precise results on information needs. Objective: to characterize the Internet search trends on the metaverse from 2020 to 2022. Methods: a retrospective longitudinal descriptive study was carried out on Internet searches for the term "Metaverse". The research was carried out with the support of the Google Trends tool. Results: the interest on the web for the metaverse was high as of October 2021. A tendency to decrease interest in the subject is observed. China was the country with the most significant interest; the term I had the most relationship within searches was "non-fungible token". Conclusions: It can be concluded that the term generated a high interest that has decreased, in line with the slow reception that technology is having. Journal: Metaverse Basic and Applied Research Pages: 26 Volume: 2 Year: 2023 DOI: 10.56294/mr202326 Handle: RePEc:dbk:metave:v:2:y:2023:i::p:26:id:26 Template-Type: ReDIF-Article 1.0 Author-Name: Javier Gonzalez-Argote Author-Name: Denis Gonzalez-Argote Title: 10 Best practices in Immersive Learning Design and 10 points of connection with the Metaverse: a point of view Abstract: Immersive learning design is the process of creating immersive learning experiences using technologies such as augmented reality virtual reality, and mixed reality. The goal of immersive learning design is to create engaging and interactive learning experiences that immerse learners in a virtual environment where they can explore and interact with the subject matter in meaningful ways. Today, immersive learning design is used in a wide range of settings, including education and corporate training. It is increasingly being recognized as an effective way to engage learners and enhance the learning experience. In this article, we systematize 10 best practices for immersive learning design. These technologies allow learners to experience and interact with the virtual environment in a way that is more realistic and immersive than traditional methods, such as lectures or reading materials. On the other hand, 10 points of connection between immersive learning design and the metaverse. The metaverse is transforming education by promoting communication and supporting immersive learning. The metaverse is also projected to dramatically boost e-learning by making virtual learning environments more lifelike and learning more engaging and experiential. Based on this reflection, it could be stated that metaverse could be a promising tool to provide an immersive learning experience for today's users. Journal: Metaverse Basic and Applied Research Pages: 7 Volume: 2 Year: 2023 DOI: 10.56294/mr20237 Handle: RePEc:dbk:metave:v:2:y:2023:i::p:7:id:7 Template-Type: ReDIF-Article 1.0 Author-Name: Eduard Antonio Moré Torreblanca Author-Name: Matilde Bolaño García Title: Proposal of an instructional design on linking the use of Wayuu myths and legends supported by multimedia applications to strengthen reading and writing skills Abstract: Instructional design is an essential process that specifically defines and outlines how all the elements that make up the educational action must be and how they should relate to each other in the educational field. This article proposes a methodological proposal to develop an instructional design that links the use of Wayuu myths and legends, supported by multimedia applications, to strengthen literacy in students of Educational Institution number four in the municipality of Maicao La Guajira. Journal: Metaverse Basic and Applied Research Pages: 10 Volume: 1 Year: 2022 DOI: 10.56294/mr202210 Handle: RePEc:dbk:metave:v:1:y:2022:i::p:10:id:10 Template-Type: ReDIF-Article 1.0 Author-Name: Claudia Bisset Delgado Title: User experience (UX) in metaverse: realities and challenges Abstract: User experience (UX) design is an interdisciplinary field that combines elements of psychology, computer science, and design. It is concerned with how a product or service is perceived by its users and how it meets their needs. UX designers work to ensure that a product or service is easy to use, efficient, and satisfying for the person using it. The purpose of this article is to describe some implications of User Experience (UX) in the metaverse. UX is relevant in the metaverse because it determines how people interact with and perceive virtual environments. This will involve working with a variety of stakeholders, including developers, designers, and users, to understand the goals and needs of the virtual environment and to create user experiences that are intuitive, engaging, and satisfying. The role of the UX professional in the metaverse will involve applying traditional UX design principles and techniques to the unique challenges and opportunities presented by virtual environments. There are several ways in which UX professionals can insert themselves into working in the metaverse. First of all, work with virtual reality (VR) and augmented reality (AR) companies, VR and AR companies are at the forefront of developing metaverse technologies, and they often hire UX professionals to help design and improve their products. UX professionals in the metaverse must be able to design for immersive and interactive environments that can be difficult to predict and control. Journal: Metaverse Basic and Applied Research Pages: 9 Volume: 1 Year: 2022 DOI: 10.56294/mr20229 Handle: RePEc:dbk:metave:v:1:y:2022:i::p:9:id:9 Template-Type: ReDIF-Article 1.0 Author-Name: Denis Gonzalez-Argote Title: Immersive environments, Metaverse and the key challenges in programming Abstract: Metaverse is a virtual reality (VR) environment with avatars and software agents using the internet and augmented reality (AR). This one is described as a new iteration of the internet, Metaverse uses VR headsets, blockchain technology and avatars in a new fusion of real and virtual worlds. The role of the programmer in the metaverse is to create and maintain programs that control the behavior of virtual objects and entities within the virtual space. This can include characters controlled by the computer, animations, special effects, and other visual and interactive elements. Programmers in the metaverse may work on a variety of different projects, such as developing new virtual worlds, creating games or other interactive experiences, or building tools and applications for use within the metaverse. They may also be responsible for maintaining and updating existing programs, fixing bugs, and optimizing performance. The main challenge facing programmers in the metaverse is creating a seamless and immersive experience for users. This involves designing and implementing a wide range of features, such as realistic and interactive 3D environments, avatars, physics and interactions, network communication and synchronization, and AI-powered non-player characters. The development of the metaverse requires a wide range of skills and technologies, including expertise in computer graphics, networking, AI, and user experience design. Journal: Metaverse Basic and Applied Research Pages: 6 Volume: 1 Year: 2022 DOI: 10.56294/mr20226 Handle: RePEc:dbk:metave:v:1:y:2022:i::p:6:id:6 Template-Type: ReDIF-Article 1.0 Author-Name: Adrián Alejandro Rojas Concepción Author-Name: Raydel Guerra Chagime Title: World Metaverse Index (WMI): a necessary tool for assessing metaverse implementation and its impact globally Abstract: Metaverse has gained significant attention in recent years, as advances in technology have made it possible for people to interact with each other and with virtual environments in increasingly immersive and realistic ways. Some potential applications of the metaverse include virtual reality gaming, virtual events and conferences, virtual tourism, virtual education and training, virtual real estate, and virtual socializing. The metaverse is also being explored as a potential platform for remote work and collaboration, allowing people to work together and share ideas in a virtual environment. Creating a World Metaverse Index (WMI) can be important for a number of reasons: Navigation and discovery, Categorization and organization, Community building and networking, and Research and analysis. There are several indicators that could be taken into account when creating a WMI: Size and scope, Theme or focus, Technology and platform, Popularity and user base, Content and features, and Quality and stability. World Metaverse Index can be an important resource for users, creators, and researchers of virtual worlds, helping to facilitate the exploration and development of this growing and increasingly important area of the internet. This index should aim to provide users with a comprehensive overview of the different virtual worlds available, including information about their size, theme, technology, popularity, content, and quality. Journal: Metaverse Basic and Applied Research Pages: 5 Volume: 1 Year: 2022 DOI: 10.56294/mr20225 Handle: RePEc:dbk:metave:v:1:y:2022:i::p:5:id:5 Template-Type: ReDIF-Article 1.0 Author-Name: Carlos Oscar Lepez Title: Metaverse and education: a panoramic review Abstract: One of the most evident ways in which the metaverse can influence higher education is by providing students with a more immersive and enriching learning experience, which allows students to experiment and practice in a more functional and meaningful manner. A panoramic review including 44 scientific articles was conducted to describe the main applications and potentialities of the metaverse in education. Augmented reality can become a powerful tool to improve teaching and learning, since it allows students to interact more actively with the content and fosters more immersive and meaningful learning. Metaverse avatars are a technology enabling users to create and control a digital representation of themselves in a virtual environment. The metaverse can have applications in education, including communication and collaboration, enriched learning, improved learning based on projects and accessibility. We can conclude that the metaverse can provide students with a more immersive and enriching learning experience. Through virtual reality, learning environments simulating real situations and scenarios can be created, which allows students to experiment and practice in a more practical and meaningful manner. The metaverse can facilitate distance learning and collaboration between students and professors from different places around the world, which increases the learning opportunities and fosters cultural diversity. Journal: Metaverse Basic and Applied Research Pages: 2 Volume: 1 Year: 2022 DOI: 10.56294/mr20222 Handle: RePEc:dbk:metave:v:1:y:2022:i::p:2:id:2 Template-Type: ReDIF-Article 1.0 Author-Name: Lee Yang Díaz-Chieng Author-Name: Jhossmar Cristians Auza-Santiváñez Author-Name: Jose Ignacio Robaina Castillo Title: The future of health in the metaverse Abstract: Metaverse references an immersive three-dimensional digital space, conceptions about its specific nature and organization have changed over time, and more strongly emphasize the evolution from considering the metaverse as an extended version of a single virtual world to a wide network of an infinite number of interconnected worlds. The aim of this article is to describe the potential of the metaverse in health care. One potential feature of a doctor's office in the metaverse could be the use of virtual reality technology to create immersive, personalized treatment environments for patients. The doctor may also be able to use virtual reality tools to demonstrate treatment options or procedures, or to provide educational materials to the patient. There are several potential applications of the metaverse in medicine, including the use of virtual reality and other immersive technologies for patient care. Some examples of these applications include: Virtual reality exposure therapy for anxiety disorders; Virtual reality-based cognitive behavioral therapy for depression; Virtual reality-based rehabilitation and physical therapy; Virtual reality pain management; and Virtual reality education and training. There are several potential benefits to delivering clinical care in the metaverse. Metaverse may allow for more efficient and convenient access to care, particularly for patients who live in remote or underserved areas. These platforms will contribute for more personalized and immersive treatment experiences, as virtual reality technology can be used to create tailored environments and experiences for patients. There may also be concerns around patient privacy and security, as well as the potential for cyber-attacks. Journal: Metaverse Basic and Applied Research Pages: 1 Volume: 1 Year: 2022 DOI: 10.56294/mr20221 Handle: RePEc:dbk:metave:v:1:y:2022:i::p:1:id:1 Template-Type: ReDIF-Article 1.0 Author-Name: Adrián Alejandro Vitón-Castillo Author-Name: Annier Jesús Fajardo Quesada Author-Name: Yeni de la Caridad Romero Valdes Author-Name: Leonardo Batista Rivero Title: Metaverse: an emerging research area Abstract: Introduction: the development of science and technique has enabled the progress of computer equipment, connectivity and virtuality, giving rise to new technologies such as metaverses. Goal: describe the trends in scientific output on the metaverse in Scopus and Web of Science. Method: bibliometric study of the articles published in Scopus and Web of Science relating to the metaverse in the 1995-2022 period. Searching formulas were used for article retrieval. Productivity indicators were studied. Results: 76.82% and 67.46% of the articles on metaverse in Scopus and Web of Science respectively were published in the 2020-2022 period. China and the United States were identified as the most productive countries (Scopus: 17.82% vs 16.17%; Web of Science: 19.69% vs 17.81%) and the most productive institutions were Sabancı Üniversitesi (n=28) and the Chinese Academy of Sciences (n=26). Originals and articles in English predominated; the most productive areas were Informatics and Information Systems and the area of Electrical and Electronic Engineering. In Scopus, 37.38% of the articles were found in open access and 40.21% in WoS. Conclusions: the metaverse is an emerging research area where China and the United States are the leaders. The publications in this area are written mainly in English as the lingua franca of science characterized by predominance of the original pieces of research and in areas such as information sciences and engineering sciences. Journal: Metaverse Basic and Applied Research Pages: 3 Volume: 1 Year: 2022 DOI: 10.56294/mr20223 Handle: RePEc:dbk:metave:v:1:y:2022:i::p:3:id:3 Template-Type: ReDIF-Article 1.0 Author-Name: Mario Ferrer-Benítez Title: Online dispute resolution: can we leave the initial decision to Large Language Models (LLM)? Abstract: In the era of digitization and artificial intelligence, online dispute resolution has become a topic of growing interest. In this article, we will explore the potential of Large Language Models (LLM) in online dispute resolution, how they can be implemented, the necessary technological resources, as well as their limitations and challenges. LLMs have the ability to process and analyze large volumes of data in a short period of time. This allows them to evaluate many indicators, criteria, and parameters, something that could take a long time for human judges or experts. This speed and efficiency can be particularly useful in cases involving a large number of documents, such as contracts, expert reports, and others. To implement LLMs in online dispute resolution, adequate technological resources are needed. One of the main challenges is ensuring the security and privacy of the data processed by these models. To do this, the use of technologies such as blockchain can be of great help, as it allows for the creation of secure, decentralized, and unalterable records of transactions and decisions made during the dispute resolution process. LLMs are promising tools for online dispute resolution, but it is important to recognize their limitations and challenges. Although they can offer greater efficiency and agility in the analysis of legal cases, they should not be used as substitutes for human legal professionals. Instead, LLMs should be considered as complementary tools, which can enhance and enrich the decision-making process in legal cases. By responsibly and ethically implementing LLMs in online dispute resolution, and proactively addressing the risks of bias and partiality, these tools can provide great value in the legal field and improve accessibility to justice for all. Journal: Metaverse Basic and Applied Research Pages: 23 Volume: 1 Year: 2022 DOI: 10.56294/mr202223 Handle: RePEc:dbk:metave:v:1:y:2022:i::p:23:id:23 Template-Type: ReDIF-Article 1.0 Author-Name: Raghav Chandran Title: Human-Computer Interaction in Robotics: A bibliometric evaluation using Web of Science Abstract: Introduction: the field of Human-Computer Interaction (HCI) is fundamental for the development of robotics, as it enables effective communication between humans and robots. HCI is essential for creating robots that can be used in a variety of environments, from industry to home. Robots designed with good HCI can be more efficient and safer at work, which can increase productivity and reduce errors and accidents. Aim: to perform a bibliometric evaluation using Web of Science on Human-Computer Interaction in the Robotics field. Methods: a bibliometric study was conducted on Human-Computer Interaction in the field of Robotics using the Web of Science database. A total of 592 documents were recovered. Results: the number of published documents increased gradually from 2 in 1999 to a peak of 79 in 2019, but decreased in 2020 to 30 and in 2021 to 41. The number of received citations also increased over time, with a peak of 547 in 2015, and has decreased in subsequent years. China tops the list with 159 documents and 544 citations, but has a relatively low average citations per document (Cpd) of 3,42 and a total link strength of 8. In comparison, the United States has a much lower number of documents (71), but a much higher number of citations (1941) and a much higher Cpd of 27,34. During the analysis of the terms present in the articles, it can be observed that the term "Human-Computer Interaction" is the most commonly used, with a frequency of 124, indicating that it remains the most frequently used term to describe the discipline. Conclusions: the findings of this study suggest that Human-Computer Interaction in the field of robotics is an active and constantly evolving research area, with a focus on enhancing usability and user experience through various research techniques and theoretical approaches. These results may be useful for researchers and professionals interested in this field, as they provide valuable insights into recent trends and developments in the scientific literature. Journal: Metaverse Basic and Applied Research Pages: 22 Volume: 1 Year: 2022 DOI: 10.56294/mr202222 Handle: RePEc:dbk:metave:v:1:y:2022:i::p:22:id:22 Template-Type: ReDIF-Article 1.0 Author-Name: Ricardo Javier Albarracín Vanoy Title: STEM Education as a Teaching Method for the Development of XXI Century Competencies Abstract: This research was carried out at Don Bosco School in the department of Villavicencio, where the contribution of STEM education to the development of competencies and skills of 21st century citizens is observed, studied and evaluated. To this end, a curricular proposal based on interdisciplinarity is presented, applying Project-Based and Problem-Based Learning in the subjects of Science (Physics), Technology, and Mathematics with tenth-grade students. The results show the characterization of the students, the processes of curricular integration in knowledge and soft skills. It can be evidenced that, according to the pedagogical model of the institution, tenth-grade students have a social and humanistic thinking, in the sense that some of them were concerned about the social context and oriented towards solving problems in their environment. After reviewing the curricular planning documents, clear guidelines on the conceptual model of the institution are appreciated. However, it is necessary to diversify the technological component to train competent citizens with a view to a generation immersed in the 21st century. Journal: Metaverse Basic and Applied Research Pages: 21 Volume: 1 Year: 2022 DOI: 10.56294/mr202221 Handle: RePEc:dbk:metave:v:1:y:2022:i::p:21:id:21 Template-Type: ReDIF-Article 1.0 Author-Name: Brayan Stiven Tovar Claros Title: Importance of design and user experience (UX) in web development Abstract: This article studies the responsive design and user experience (UX) in addition to its status and importance in web design and development, these being concepts not very well known or extended in Latin America, although they are currently fundamental factors to achieve Highlight in the supersaturated world of the internet. For this, the methodology of descriptive research and some aspects of the exploratory methodology are used, based on a broad reference framework updated to no more than 5 years and a fluid explanation of the characteristics and applications of the (UX). Currently the UX and with him, the responsive design has been adopted worldwide as a practically mandatory standard in the workplace, especially in social networks where you can see ever more impressive and ingenious demonstrations of application of these concepts. Journal: Metaverse Basic and Applied Research Pages: 20 Volume: 1 Year: 2022 DOI: 10.56294/mr202220 Handle: RePEc:dbk:metave:v:1:y:2022:i::p:20:id:20 Template-Type: ReDIF-Article 1.0 Author-Name: Sandra Milena Sánchez Castellanos Author-Name: Leydy Lorena Saiz Aldana Title: The generation of transmedia content from the analysis of the image in tourism, an approach to the publication in social networks Abstract: The aim of this article is to make the different components of the tourism product visible through a promotional strategy that reflects the different factors of the image and brings a possible consumer closer to a first impression of the destination. Therefore, by using the social network Instagram and generating transmedia content, the aim is not only to promote tourism but also to address elements that arise from tourism research, using social networks as a socializing mechanism for the activity. The publications and structural elements that are considered when making a specific tourist destination visible are presented. This article is the result of joint work between the Tourism Experiences Classroom and the TourismMente Seedbed. Journal: Metaverse Basic and Applied Research Pages: 19 Volume: 1 Year: 2022 DOI: 10.56294/mr202219 Handle: RePEc:dbk:metave:v:1:y:2022:i::p:19:id:19 Template-Type: ReDIF-Article 1.0 Author-Name: Barnali Gupta Title: Understanding Blockchain Technology: How It Works and What It Can Do Abstract: Blockchain is a chain of blocks that are connected together and are continuously growing by storing transactions on the blocks. This platform uses a decentralized approach that allows the information to be distributed and that each piece of distributed information or commonly known as data have shared ownership. Blockchains holds batches of transactions that are hashed thus providing them security and they are managed by peer-to-peer networks. Blockchain, an information administration method, has the potential to encourage responsibility and openness. In a blockchain, each user of the computer network can access the same copy of the transaction ledger. The blockchain technology has the potential to handle various security attacks as it can eliminate the need of the centralized authority to perform various operations. In the blockchain technology, a number of users participate in transaction verification and validation. Journal: Metaverse Basic and Applied Research Pages: 18 Volume: 1 Year: 2022 DOI: 10.56294/mr202218 Handle: RePEc:dbk:metave:v:1:y:2022:i::p:18:id:18 Template-Type: ReDIF-Article 1.0 Author-Name: Wei Zhang Title: Blockchain-based solutions for clinical trial data management: a systematic review Abstract: Blockchain technology can reduce the need for intermediaries in various types of transactions by providing a decentralized and secure ledger that can be accessed and updated by all parties involved in the transaction. Clinical trials are essential for bringing new drugs and therapies to market, but the current clinical research process is often marred by inefficiencies, data inaccuracies, and a lack of transparency. The implementation of blockchain technology in clinical trials has the potential to address these challenges by providing a secure and transparent platform for data management. By leveraging the power of blockchain, healthcare providers can improve the integrity and accuracy of clinical trial data, enhance trust in the clinical research process, and ultimately improve patient outcomes. In this article, we propose the use of blockchain technology in clinical trials and explore its potential benefits for the healthcare. The implementation of a blockchain-based data management system for clinical trials holds significant potential to address several challenges associated with the current clinical research process. By improving the integrity and security of medical data, enhancing trust, and easing regulatory burden, such a system can promote the efficient and effective conduct of clinical trials. The adoption of a blockchain-based solution for clinical trial data management has the potential to optimize costs, contributing to the sustainability of healthcare services. It also provides a model for future research and development of blockchain-based solutions in the field of clinical research. Journal: Metaverse Basic and Applied Research Pages: 17 Volume: 1 Year: 2022 DOI: 10.56294/mr202217 Handle: RePEc:dbk:metave:v:1:y:2022:i::p:17:id:17 Template-Type: ReDIF-Article 1.0 Author-Name: Martha C. Correa Moreno Author-Name: Gina L. González Castro Title: Strengthening Governance in Caquetá: The Role of Web-based Transparency Mechanisms for Public Information Abstract: Objective: the objective of this study is to evaluate the website of the Caquetá Governorate as a mechanism for transparency and access to public information during the period from 2020 to 2021. Method: this study is framed within a mixed exploratory approach with an inductive method. Data collection techniques include a checklist, a Likert scale questionnaire applied to 30 observers of the Caquetá Governorate, and an interview with a professional expert in the field. Results: the study's results indicate that the Caquetá Governorate's website complies with regulations regarding transparency mechanisms and access to information. However, there are outdated data and documents that make it difficult for people who access the site to find what they are looking for. Discussion: the study's findings reveal a low use of the website, which directly affects citizens' active participation in the public arena and their ability to exercise control functions. Conclusion: it is necessary to implement website dissemination strategies that promote citizen participation and digital democracy as a means of transformation. Journal: Metaverse Basic and Applied Research Pages: 16 Volume: 1 Year: 2022 DOI: 10.56294/mr202216 Handle: RePEc:dbk:metave:v:1:y:2022:i::p:16:id:16 Template-Type: ReDIF-Article 1.0 Author-Name: Disney Hernández Tique Author-Name: Jenny Judith Puentes Ordoñez Author-Name: Carlos Alberto Gómez Cano Title: How do technology equipment companies implement new billing strategies? Abstract: Objective: assess the implementation of electronic invoicing in technology equipment trading enterprises in Florencia Municipality, Caquetá. Methods: the research approach is mixed, qualitative due to the implementation of 116 surveys and qualitative due to the development of two interviews with municipal actors from Florencia – Caquetá; likewise, the type of descriptive-explanatory research given to the goal of this piece of research was developed. Results: 78 out of 116 business persons declared they had implemented the electronic invoicing system, where serious problems were found regarding training and teaching in the use of information and research technologies. In this sense, the interview stated there is resistance to change and a lack of flexibility in technology-related knowledge. Conclusion: implementing electronic invoicing in technology equipment trading enterprises in Florencia Municipality is strengthening, considering that they have had different kinds of growth and development barriers due to costs and lack of training. Journal: Metaverse Basic and Applied Research Pages: 15 Volume: 1 Year: 2022 DOI: 10.56294/mr202215 Handle: RePEc:dbk:metave:v:1:y:2022:i::p:15:id:15 Template-Type: ReDIF-Article 1.0 Author-Name: Camilo Andrés Silva-Sánchez Title: Psychometric properties of an instrument to assess the level of knowledge about artificial intelligence in university professors Abstract: Introduction: knowledge about AI in university professors allows them to integrate these technological tools into their teaching strategies and improve the quality of learning. Objective: to determine the sustainable factorial structure of the relationship dimension of an instrument to evaluate the level of knowledge about artificial intelligence in university professors. Methods: a cross-sectional metric validation study was conducted. A sample of 83 university professors was selected. An instrument on artificial intelligence for university professors was applied, consisting of 15 questions divided into three sections. Psychometric analysis was carried out to evaluate its validity and reliability. Results: the results show that Part 1 has an alpha coefficient of 0,77, Part 2 has an alpha coefficient of 0,65, and Part 3 has an alpha coefficient of 0,83. The alpha coefficients for each subscale (0,77 for Part 1, 0,65 for Part 2, and 0,83 for Part 3) indicate that the instrument has good internal consistency and that the questions within each subscale are related to each other. The χ2/gl ratio of 2,1 indicates a good fit of the model, and the GFI, NFI, and CFI values are close to 1, indicating a good fit of the model. Conclusions: the results of the present study support the validity, reliability, and sustainable factorial structure of the instrument on artificial intelligence for university professors, making it an appropriate tool to evaluate the level of knowledge about AI in university professors. Journal: Metaverse Basic and Applied Research Pages: 14 Volume: 1 Year: 2022 DOI: 10.56294/mr202214 Handle: RePEc:dbk:metave:v:1:y:2022:i::p:14:id:14 Template-Type: ReDIF-Article 1.0 Author-Name: Carlos Oscar Lepez Author-Name: Patricia Alonso Galbán Author-Name: Carlos Canova-Barrios Author-Name: Felipe Machuca-Contreras Title: Online and Social Media Presence (Facebook, Twitter, Instagram, and YouTube) of Civil Associations, Mutual Associations, and Foundations in Argentine Nursing Abstract: Social media has experienced an unprecedented boom in recent years and its impact on today's society is undeniable. Social media has changed the way people communicate, relate and inform themselves. In the academic world, social media has also acquired great relevance, especially in the field of scientific societies. This article aims to analyze the presence of Argentine organizations in the field of nursing on social media. The study included a list of Argentine organizations in the field of nursing obtained from official databases at Ministerio de Justicia y Derechos Humanos. Those organizations (Civil Associations, Mutual Association, and Foundations) whose keywords were related to nursing were selected. 95 organizations in the nursing field were registered, of which only 24 (25,2 %) had a website accessible from the internet. 95 organizations in the nursing field were registered, of which only 24 (25,2 %) had a website accessible from the internet. Only 39 organizations had a presence on at least 1 social network. The results of the study revealed that there is a low presence of these organizations on social media, with only a small percentage having profiles on Facebook, Twitter, Instagram, and YouTube. Additionally, these organizations had a low number of followers on their social media profiles. This highlights the need for these organizations to enhance their social media strategies to increase their visibility, impact, and engagement with their audience. Improving their social media presence can also help these organizations to better promote their research, knowledge, and scientific developments, thus contributing to the advancement of the nursing field. Journal: Metaverse Basic and Applied Research Pages: 13 Volume: 1 Year: 2022 DOI: 10.56294/mr202213 Handle: RePEc:dbk:metave:v:1:y:2022:i::p:13:id:13 Template-Type: ReDIF-Article 1.0 Author-Name: Idana Beroska Rincon Soto Author-Name: Nayibe Soraya Sanchez Leon Title: How artificial intelligence will shape the future of metaverse. A qualitative perspective Abstract: The announcement of Facebook's rebranding to Meta and heavy investments in the metaverse by companies like Microsoft have brought attention to the metaverse as the next major technological advancement. The concept of Metaverse Seoul was recently unveiled, providing a virtual communication ecosystem for municipal administrative fields and specific services for persons with impairments utilizing XR technology. This study uses a qualitative perspective to explore how artificial intelligence (AI) will shape the future of the metaverse. Three methodological approaches were employed to address this research: literature review, historical-logical and phenomenological approach, and synthesis analysis. We have carefully considered how artificial intelligence has affected the development of the metaverse and how it can increase user immersion in virtual reality. The introduction to this book introduced the basic concepts of the metaverse, the techniques of artificial intelligence, and the role of artificial intelligence in the metaverse. After that, there are several important technology areas - including NLP, machine vision, blockchain, networks, deep learning, and neural interface - and a wide range of application areas - including healthcare, manufacturing, smart cities, gaming and DeFi. researched. The analyzed AI-based solutions have shown that AI has enormous potential to reinforce system design, improve built-in services in virtual worlds, and improve the 3D immersive experience. Finally, we examined well-known metaverse projects that included AI to improve service quality and consider the metaverse ecology. We will now list many metaverse-based AI research trajectories. Journal: Metaverse Basic and Applied Research Pages: 12 Volume: 1 Year: 2022 DOI: 10.56294/mr202212 Handle: RePEc:dbk:metave:v:1:y:2022:i::p:12:id:12 Template-Type: ReDIF-Article 1.0 Author-Name: William Castillo-Gonzalez Title: ChatGPT and the future of scientific communication Abstract: Journal: Metaverse Basic and Applied Research Pages: 8 Volume: 1 Year: 2022 DOI: 10.56294/mr20228 Handle: RePEc:dbk:metave:v:1:y:2022:i::p:8:id:8 Template-Type: ReDIF-Article 1.0 Author-Name: Carlos Miguel Campos Sánchez Author-Name: Laura Adalys Laura Adalys Guillén León Author-Name: Rossio Cristina Acosta Yanes Author-Name: Marcos Antonio Gil Oloriz Title: Metaverse: the future of medicine in a virtual world Abstract: The metaverse is a virtual space that uses Virtual Reality (VR), Augmented Reality (AR) and Artificial Intelligence (AI) capable of recreating a world parallel to reality. In health sciences, the use of technologies in the last decade has increased dramatically, and the benefits for patients and professionals are countless. After the implementation of the quarantine by COVID-19, social isolation led to the emergence of new tools that made the health sciences interfere even more in this digital world. The applications of the metaverse in medicine range from data processing and environment simulation for the exchange between groups of patients to the simulation of surgical means, diagnostic and experimental processes, and the simulation of avatars of doctors or nurses capable of advising patients according to their clinical conditions. Journal: Metaverse Basic and Applied Research Pages: 4 Volume: 1 Year: 2022 DOI: 10.56294/mr20224 Handle: RePEc:dbk:metave:v:1:y:2022:i::p:4:id:4